Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘DCC’


PhysX Plugins for 3D Studio MAX and Maya Available

2 comments - What do you think?  Posted by JeGX - 2008/12/07 at 13:56

Categories: NVIDIA PhysX   Tags: , , , , ,

PhysX Plugin for MAX


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AMD FirePro V8700 and FirePro V3750

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/12 at 09:55

Categories: Graphics Cards   Tags: , , , , , , , , , , ,

ATI/AMD introduced two new workstation graphics cards: the FirePro V8700 (the most powerful) and the FirePro V3750. These cards are targeted for Computer Aided Design (CAD) and Digital Content Creation (DCC) professionals.

FirePro V8700 Main Features:
- GPU: RV770 based
- Shader Processors: 800
- Memory: 1Gb GDDR5
- DirectX 10.1 and OpenGL 2.1

FirePro V3750 Main Features:
- GPU: RV730 based
- Shader Processors: 320
- Memory: 256Mb GDDR3
- DirectX 10.1 and OpenGL 2.1


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