Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘david kirk’


NVIDIA’s David Kirk Interview on CUDA, CPUs and GPUs

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/04 at 19:29

Categories: Interviews   Tags: , , , ,

David Kirk, Nvidia’s Chief Scientist in a 8-page interview by the guys at bit-tech.net.

Read the full interview HERE.

Lazy people can read interview snippets HERE.