GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘d3d11’


AMD TressFX11 v2.0 Demo (Direct3D 11, Sources + Binaries)

2 comments - What do you think?  Posted by JeGX - 2013/11/22 at 10:26

Categories: Game Development   Tags: , , , , , , , ,

AMD TressFX11 v2.0 Demo
TressFX deo running on a Radeon HD 8570M


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Unigine Heaven 4.0 Available for Windows, Linux and OS X

7 comments - What do you think?  Posted by JeGX - 2013/02/13 at 22:19

Categories: Benchmarks, Microsoft DirectX, OpenGL   Tags: , , , , , , , ,

Unigine Heaven 4.0 Available for Windows, Linux and OS X


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The Butterfly Effect (Unity 4)

11 comments - What do you think?  Posted by JeGX - 2012/11/08 at 13:10

Categories: 3D, tech demo   Tags: , , ,



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Advanced Visual Effects with Direct3D 11

Be the first to comment - What do you think?  Posted by JeGX - 2012/08/09 at 15:37

Categories: Microsoft DirectX, Programming   Tags: , , , , , ,




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Passion Leads Army: Video Preview of a new DX11 Benchmark

13 comments - What do you think?  Posted by JeGX - 2012/05/01 at 12:12

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , , , ,




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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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3DMark 11 Gaming Benchmark v1.0.3 Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/12/14 at 15:21

Categories: Benchmarks   Tags: , , , , , ,

3DMark 11


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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series

6 comments - What do you think?  Posted by JeGX - 2011/09/15 at 22:56

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD EQAA Modes


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(Book Review) Practical Rendering and Computation with Direct3D 11

11 comments - What do you think?  Posted by JeGX - 2011/08/30 at 16:31

Categories: Books, Reviews   Tags: , , , , , , , , , ,

Practical Rendering and Computation with Direct3D 11

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AMD HK2207 Direct3D 11 Tech-Demo for Radeon HD 6900

15 comments - What do you think?  Posted by JeGX - 2010/12/17 at 09:55

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , , ,

AMD HK2207 Direct3D 11 Tech-Demo

AMD HK2207 Direct3D 11 Tech-Demo


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[Tested] 3DMARK11 DX11 Battle: GTX 580 vs GTX 480 vs HD 6870 vs HD 5870 vs GTX 460 vs HD 5770

26 comments - What do you think?  Posted by JeGX - 2010/12/07 at 16:41

Categories: Benchmarks, Microsoft DirectX, Test   Tags: , , , , , , , , , , , , ,

3DMARK11 - DirectX11 battle, test


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3DMARK11: New Gamer’s Benchmark for DirectX 11 is There (+ Big Pictures)

7 comments - What do you think?  Posted by JeGX - at 16:19

Categories: Benchmarks, Big Pictures, tech demo   Tags: , , , , , , , , , , ,

3DMARK11 - DirectX11 benchmark


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Direct3D 11 Tessellation Tutorial

Be the first to comment - What do you think?  Posted by JeGX - 2010/11/26 at 18:07

Categories: Microsoft DirectX, Programming   Tags: , , , , ,




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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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[TEST] AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770

6 comments - What do you think?  Posted by JeGX - 2010/05/28 at 11:43

Categories: Benchmarks, Microsoft DirectX, Test   Tags: , , , , , , ,

AVP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770


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