Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘cross-platform’


GpuTest 0.4.0: Cross-Platform OpenGL Benchmark Released, OpenGL 4 Tessellation Test Enabled Under Mac OSX

10 comments - What do you think?  Posted by JeGX - 2013/05/07 at 16:43

Categories: GpuTest, Linux, OpenGL, OSX   Tags: , , , , , , , , , , ,

GpuTest 0.4.0: TessMark, OpenGL 4 under Mac OSX
TessMark: OpenGL 4 tessellation under Mac OSX

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GpuTest 0.3.0: Cross Platform OpenGL Benchmark for Windows, OS X and Linux Released

11 comments - What do you think?  Posted by JeGX - 2013/04/19 at 12:55

Categories: Benchmarks, GpuTest, Linux, OpenGL, OSX   Tags: , , , , , , , ,

GpuTest 0.3.0: Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest new tests: Piano and Volplosion

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GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released

4 comments - What do you think?  Posted by JeGX - 2013/01/22 at 16:07

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , , , , ,

GLSL Hacker, Pixel hacking with GLSL, Lua and Python


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GpuTest 0.2.0: Cross Platform OpenGL Benchmark, FurMark Lands on Linux and OS X

37 comments - What do you think?  Posted by JeGX - 2012/11/13 at 12:15

Categories: GpuTest, Linux, OpenGL, OSX   Tags: , , , , , , , , , , ,

GpuTest 0.2.0: Cross Platform GPU Benchmark


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OpenAL Summer 2009 Update!

Be the first to comment - What do you think?  Posted by JeGX - 2009/07/09 at 14:17

Categories: Game Development, Industry News, SDK   Tags: , , , , ,

OpenAL


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DirectX 11 Will not be a rival to PhysX

2 comments - What do you think?  Posted by JeGX - 2008/08/25 at 18:33

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,

Roy Taylor, NVIDIA’s Vice President of Content Relations, said that the Compute Shader of DirectX 11 would not be a competitor to NVIDIA’s PhysX. His main argument is based on the fact that most current developments are multi-platform titles and only PhysX is ready for cross-platform programming. PhysX is available on Playstation 3, XBox 360, PC, Wii and Linux.


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