GpuTest 0.4.0: Cross-Platform OpenGL Benchmark Released, OpenGL 4 Tessellation Test Enabled Under Mac OSX
Categories: GpuTest, Linux, OpenGL, OSX Tags: benchmark, cross-platform, furmark, gputest, Linux, mac, opengl, opengl 4, osx, tessellation, tessmark, windows

TessMark: OpenGL 4 tessellation under Mac OSX
GpuTest 0.3.0: Cross Platform OpenGL Benchmark for Windows, OS X and Linux Released
Categories: Benchmarks, GpuTest, Linux, OpenGL, OSX Tags: benchmark, cross-platform, gputest, Linux, mac, macosx, opengl, os x, windows

GpuTest new tests: Piano and Volplosion
GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released
Categories: GLSL Hacker, OpenGL, Programming Tags: cross-platform, glsl, glslhacker, hacker, Linux, lua, mac, opengl, osx, pixel hacking, Programming, python, sandbox, windows

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GpuTest 0.2.0: Cross Platform OpenGL Benchmark, FurMark Lands on Linux and OS X
Categories: GpuTest, Linux, OpenGL, OSX Tags: benchmark, cross-platform, furmark, geometry instancing, gpu, gputest, Linux, opengl, osx, stress test, tessmark, windows

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OpenAL Summer 2009 Update!
Categories: Game Development, Industry News, SDK Tags: api, audio, cross-platform, openal, sdk, sound

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DirectX 11 Will not be a rival to PhysX
Categories: Game Development, NVIDIA PhysX Tags: compute shader, cross-platform, directx 11, gamdev, game development, NVIDIA, physx, roy taylor
Roy Taylor, NVIDIA’s Vice President of Content Relations, said that the Compute Shader of DirectX 11 would not be a competitor to NVIDIA’s PhysX. His main argument is based on the fact that most current developments are multi-platform titles and only PhysX is ready for cross-platform programming. PhysX is available on Playstation 3, XBox 360, PC, Wii and Linux.

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