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Posts Tagged ‘cpu’


AMD will support the Havok Physics Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/12 at 20:47

Categories: Programming   Tags: , , , , , , ,

AMD will add the Havok Physics engine to both its multi-core CPUs and GPUs, but AMD managing director noted that the focus is on CPUs given feedback from gaming developers who like the idea of offsetting physics computation to CPU cores.

Read whole article HERE

AMD is hoping to accelerate Havok Physics on both its multi-core CPUs and GPUs and claims that it’s striving to deliver the best of both worlds. However, the main focus at the moment appears to be AMD’s CPUs. AMD and Havok say that they’re planning to optimise the ‘full range of Havok technologies on AMD x86 superscalar processors, and AMD claims that Havok Physics scales extremely well across the entire family of AMD processors.

Havok’s managing director, David O’Meara, explained the priority for CPUs, saying that the feedback that we consistently receive from leading game developers is that core game play simulation should be performed on CPU cores. However, he added that GPU physics acceleration could become a feature in the future, saying that ‘the capabilities of massively parallel products offer technical possibilities for computing certain types of simulation.

[via]

Related links:
- AMD’s physics secret revealed: It’s Havok @ TG Daily


[English]NVIDIA Tegra Round-up[/English][French]NVIDIA Tegra: petite synthèse[/French]

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/03 at 10:08

Categories: Hardware   Tags: , , , , , , ,

[French]
Un jour après sa sortie sur le Net, Geeks3D vous propose un petit résumé du nouveau produit de NVIDIA, la puce Tegra.

NVIDIA Tegra est system-on-a-chip (SoC) or computer-on-a-chip (CoC). Tegra consiste en un processeur ARM11 (800MHz), un GPU (puce graphique) GeForce (renommée en GeForce ULP – Ultra Low Power) supportant OpenGL ES 2.0, un processeur d’image (support camera digitale), un processeur video HD (PureVideo pour handhelds), de la mémoire (NAND Flash, Mobile DDR), un northbridge (controlleur mémoire, affichage vidéo, HDMI+HDCP), et un southbridge, le tout au sein de la même enveloppe physique.
[/French]

[English]
One day after its official release on the Net, Geeks3D offers you a round-up of the new NVIDIA product, the Tegra chip.

NVIDIA Tegra is a system-on-a-chip (SoC) or computer-on-a-chip (CoC). Tegra consists of an ARM11 CPU core (800MHz), a GeForce GPU (renamed into GeForce ULV) supporting OpenGL ES 2.0, an image processor (digital camera support), a HD video processor (PureVideo for handhelds), memory (NAND Flash, Mobile DDR), a northbridge (memory controller, display output, HDMI+HDCP, security engine) and a southbridge (USB OTG, UART, external memory card SPI SDIO, etc). In short, NVIDIA Tegra includes the whole shebang: CPU, graphics and what you traditionally find on a motherboard are squeezed onto a single silicon die.
[/English]

[French]
Liens en anglais:
[/French]
[English]
Links in english:
[/English]

[French]
Liens en français:
[/French]
[English]
Links in french:
[/English]


Calculate SuperPi with your GPU soon

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/26 at 15:06

Categories: Benchmarks   Tags: , , ,

SuperPi, one of the most popular CPU benchmarks, is being adapted to GPU using CUDA, by a member of XtremeSystems.

- SuperPi on GPU, were going CUDA @ XtremeSystems.
- source


How many FLOPS are in game consoles?

Be the first to comment - What do you think?  Posted by JeGX - at 09:09

Categories: Hardware   Tags: , , ,


Read more…


GPUs soon dead?

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/20 at 11:41

Categories: Programming   Tags: ,

This article is available in french only. It talks about the struggle between CPUs and GPUs.

L’année écoulée a vu poindre les prémices d’une guerre technologique et commerciale qui va prendre une importance grandissante dans les années à venir : la guerre entre les GPU et les CPU. De simples afficheurs de triangles texturés en 1995, les cartes graphiques munies de GPU sont devenues des sortes d’énormes DSP bientôt composées d’un milliard de transistors, délivrant des performances approchant bientôt le téraFLOPS. La répartition des tâches semblait jusqu’ici bien déterminée entre le CPU, dévolu aux tâches de gestion et de décision, et le GPU se chargeant du calcul brut, en particulier graphique. Mais les quelques acteurs du marché ont récemment amorcé des mouvements les préparant à dépasser leurs frontières traditionnelles.

Read the full article HERE.


NVIDIA’s David Kirk Interview on CUDA, CPUs and GPUs

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/04 at 19:29

Categories: Interviews   Tags: , , , ,

David Kirk, Nvidia’s Chief Scientist in a 8-page interview by the guys at bit-tech.net.

Read the full interview HERE.

Lazy people can read interview snippets HERE.


3DMark Vantage

Be the first to comment - What do you think?  Posted by JeGX - at 15:59

Categories: Benchmarks   Tags: , , , , ,

[French]
3DMark Vantage le nouveau benchmark CPU/GPU de Futurmark est disponible depuis quelques heures sur les serveurs des sites 3D majeurs comme Guru3D. 3DMark Vantage est ciblé pour Windows Vista et DirectX 10 et utilise un tout nouveau moteur 3D pour exploiter au mieux la dernière API graphique de Microsoft.

Ce nouveau benchmark est disponible en 4 versions: une gratuite (trial) et 3 payantes:
- Basic: $6.95
- Advanced: $19.95
- Professional: $495

La version totalement gratuite est téléchargeable MAIS elle est extrêmement limitée puisqu’elle n’autorise qu’un seul lancement des tests, avec les réglages standards. Je pense que l’on devrait retrouver d’ici peu la version Basic (ou Advanced) en bundle avec certaines cartes graphiques…

Voici une petite compilation de liens pour vous aider à mieux exploiter 3DMark Vantage:
[/French]

[English]
3DMark Vantage is the new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10. It includes two new graphics tests, two new CPU tests, several new feature tests, and support for the latest hardware. 3DMark Vantage is based on a completely new rendering engine, developed specifically to take full advantage of DirectX10, the new graphics API from Microsoft.

This new benchmar is available in 4 versions:
- Trial: free
- Basic: $6.95
- Advanced: $19.95
- Professional: $495

The free version is downloadable BUT it’s very limited since only one launch is allowed with standard settings. I guess we should find soon the Basic version (or Advanced) as part of the bundle of some graphics cards…

Here is a little compilation of links to help you to start with 3DMark Vantage:
[/English]



- 3DMark Vantage @ Futurmark

- Download: 3DMark Vantage Whitepaper (621)
- Download: 3DMark Vantage Testing Guidelines (656)

Download:
- 3DMark Vantage @ Guru3D
- 3DMark Vantage @ MajorGeeks
- 3DMark Vantage @ Revioo

Graphics Drivers
- NVIDIA Forceware 175.12 Vista 32
- NVIDIA Forceware 175.12 Vista 64
- ATI Catalyst 3DMark Vantage Hotfix Released for Radeon 2k/3k

Misc:
- 3DMark Vantage, new torture for your gaming setup @ expreview.com
- Futuremark 3DMark Vantage Review @ Overclockers Club
- Futuremark 3DMark Vantage – The Gamers New Benchmark @ Legit Reviews
- 3DMark Vantage Overview and Performance @ FiringSquad
- Futuremark 3DMark Vantage @ AnandTech
- 3DMark Vantage quick user guide @ Guru3D
- 3DMark Vantage formal version screenshots @ hardspell
- 3DMark Vantage Presentation @ accelenation
- 3DMark Vantage est enfin là @ pcinpact


GPU Test


PhysX Test

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