TMonitor: Real Time CPU Clock Monitoring
Categories: System Utilities Tags: cpu, monitoring, tmonitor

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HWiNFO32 3.0 System Information Utility For Windows
Categories: System Utilities Tags: audio, cpu, gpu, Hardware, hwinfo32, information, network, system, utility

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OCCT 3.1 Available With an Improved GPU Stress Test
Categories: GPU Tools, Overclocking, System Utilities Tags: cpu, furmark, gpu, occt, Overclocking, radeon, stress test

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HWMonitor 1.14 Available
Categories: GPU Tools, System Utilities Tags: cpu, fan speed, gpu, Hardware, hwmonitor, monitoring, temperature


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Windows Task Manager Showing 256 Cores!
Categories: Technologies Tags: 256 cores, cpu, intel, multi core, task manager
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Multi-Core Simulation of Soft-Body Using Cloth Algorithms
Categories: Game Development Tags: cloth, cpu, game development, multi core, physics, Programming, simulation, soft-boy

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Smoke: Intel Game Tech-Demo to Show Off the Power of Multi-Cores CPUs
Categories: tech demo Tags: cpu, game engine, havok, intel, multi core, multi-threading, ogre, tech demo
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Intel Core i7 Reviews Round-up


Now that Core i7 reviews have hit the streets, it’s time for Geeks3D to offer a quick overview of this new technology.
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FastPictureViewer – Ultra Fast Image Viewer
Categories: Utilities Tags: cpu, fastpictureviewer, image, Microsoft DirectX, multi core, utility, viewer
Need a very fast image viewer? Just try FastPictureViewer. FastPictureViewer helps you work faster by taking advantage, when available, of the power of multicore processors and the speed of DirectX (Direct3D) graphic accelerators, all working in concert to speed up viewing experience to unprecedented levels.

PhysX Performance: GPU vs PPU vs CPU
Categories: NVIDIA PhysX Tags: cpu, fluidmark, gpu, physx, physx performance, ppu
FiringSquad has published an article that compares PhysX performance of CPU versus PPU versus GPU. The softwares used for this test are Unreal Tournament 3, Nurien and Warmonger.

Conclusion: for over two years old graphics cards, Ageia PhysX PPU is useful but isn’t able to match the performance of today’s GeForce cards.
Read the complete article here: PhysX Performance Update: GPU vs. PPU vs. CPU
In PhysX FluidMark news, I put a graph that shows CPU/PPU/GPU comparison. The results show a larger difference between PPU and GPU but this is due to the kind of test: fluid simulation.
PhysX Performance with GeForce
Categories: Graphics Cards, NVIDIA PhysX, PhysX Tags: cpu, geforce 8, geforce 9, geforce gtx 200, geforce physx, gpu, nkz, nurien, physx, physx performance, unreal tournament, warmonger

FiringSquad takes a look at PhysX performance with GeForce 8/9/GTX200 based graphics cards by testing several games that support PhysX (Unreal Tournament, Warmonger, NKZ, Nurien). The first conclusion is that PhysX is really accelerated on GeForce and the difference between CPU PhysX and GPU PhysX is notable:

To do the tests, FiringSquad has used a modified version of NVIDIA Forceware 177.79. But no indication is given about the modifications on that driver.
They also used the NVIDIA PhysX driver 8.07.18.
SLI PhysX performance is also analyzed but for SLI brings so much power that the tests are CPU-bound. Anyway, SLI PhysX rocks!

Read the complete article here: PhysX Performance with GeForce.
More news about PhysX: PhysX News at Geeks3D.
[English]Thermaltake V1 CPU Cooler is a Masterpiece[/English][French]Le Refroidisseur CPU Thermaltake V1 est un Chef-d’Oeuvre[/French]
Categories: Hardware Tags: cooler, cpu, thermaltake v1

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Kümmel Mandelbrot Benchmark
Categories: Benchmarks Tags: cpu, cpu benchmark, mandelbrot, mandelbrot benchmark, sse2
The aim of this program is to explore the possibilities of modern 32bit CPU’s how to speed up (without any loss of precision or non-exact calculation) the traditional Mandelbrot algorithm including also full support for multiple cores. The Mandelbrot algorithm is implemented with double precision floating point numbers. You will find 3 different in the archive file:
- KMB_V0.53H-32b-MT_FPU…..: only standard FPU code is used for calculation
- KMB_V0.53H-32b-MT_SSE2….: SSE2 tuned version almost best for all CPU’s
- KMB_V0.53H-32b-MT_SSE2_PM.: SSE2 tuned version especially for Intel Pentium M and Intel Core1 CPUs (it’s in fact KMB_V0.53G-32b-MT_SSE2 as Version H was slower)
Download Kümmel Mandelbrot Benchmark HERE.
Here are my scores on an old clock-stock Core2Duo 6600:



Making CPU and GPU play nice together
Categories: NVIDIA CUDA, Programming Tags: cpu, cuda, gpu, gpu computing, opencl, Programming
Do you know what CUDA and OpenCL stand for and how they could make your computer 50 times faster? If so, you can safely jump to the “Ending the mess” section below. Otherwise read on for a gentle introduction.
A computer has two important processing units: the CPU and GPU. Think of them as the two brothers in Rain Man. The GPU is the ultimate autistic savant. He’s really, really good at counting stuff and doing a lot of complex math at the same time.
The CPU is your regular guy. He can do all kinds of stuff that the savant can’t. He goes along well with everybody, as long as they speak English. If he learns to take advantage of the savant, the two of them can do amazing things like count cards at Poker.
In other words, the GPU is natural at some operations that involve repetitive calculations, like those necessary for drawing 3D graphics and doing basic image manipulation.
Read the rest of this article HERE.
GPU benchmark tool for image processing
Categories: Benchmarks Tags: cpu, glsl, gpu benchmark, image processing, intel opencv library, opengl, shader
Here is a small benchmark that try to compare several optimized Intel OpenCV library functions with their GPU analogs, written using OpenGL and GLSL shader language.
More information HERE.
Because I can’t resist, here is my score (Core 2 Duo 6600 default clocks, Radeon HD 3870 Catalyst8.5, WinXP 32-bit) with Resolution multiplier set to 4:
------------ CPU | GPU step1: 75.3 21.5 step2: 35.8 22.5 step3: 05.7 00.7 Total Time: 116.9 345.3

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