Multi-core CPU in PhysX in action on an Intel X9650…
Multi-core CPU in PhysX in action…
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FiringSquad has published an article that compares PhysX performance of CPU versus PPU versus GPU. The softwares used for this test are Unreal Tournament 3, Nurien and Warmonger.
Read the complete article here: PhysX Performance Update: GPU vs. PPU vs. CPU
In PhysX FluidMark news, I put a graph that shows CPU/PPU/GPU comparison. The results show a larger difference between PPU and GPU but this is due to the kind of test: fluid simulation.
SLI PhysX performance is also analyzed but for SLI brings so much power that the tests are CPU-bound. Anyway, SLI PhysX rocks!
More news about PhysX: PhysX News at Geeks3D.
The aim of this program is to explore the possibilities of modern 32bit CPU’s how to speed up (without any loss of precision or non-exact calculation) the traditional Mandelbrot algorithm including also full support for multiple cores. The Mandelbrot algorithm is implemented with double precision floating point numbers. You will find 3 different in the archive file:
Download Kümmel Mandelbrot Benchmark HERE.
Here are my scores on an old clock-stock Core2Duo 6600: