Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
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for the Impatient
OpenGL interpolation qualifiers (GLSL)
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qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
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GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
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Posts Tagged ‘cpu dependant’


PhysX implementation is highly CPU dependant

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/13 at 09:44

Categories: NVIDIA PhysX, PhysX   Tags: , , , ,

FudZilla has done some tests with PhysX FluidMark and has found that GeForce PhysX implementation is highly CPU dependant. I will try to look at this phenomenon (there is certainly something to improve with a better multithreading support). I hope the problem comes from FluidMark and not from GeForce PhysX….