GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
FurMark, GPU stress test
FurMark 1.15.0
GPU Caps Viewer
GPU Caps Viewer 1.22.0
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Posts Tagged ‘cpu dependant’

PhysX implementation is highly CPU dependant

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/13 at 09:44

Categories: NVIDIA PhysX, PhysX   Tags: , , , ,

FudZilla has done some tests with PhysX FluidMark and has found that GeForce PhysX implementation is highly CPU dependant. I will try to look at this phenomenon (there is certainly something to improve with a better multithreading support). I hope the problem comes from FluidMark and not from GeForce PhysX….