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Posts Tagged ‘cpu dependant’


PhysX implementation is highly CPU dependant

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/13 at 09:44

Categories: NVIDIA PhysX, PhysX   Tags: , , , ,

FudZilla has done some tests with PhysX FluidMark and has found that GeForce PhysX implementation is highly CPU dependant. I will try to look at this phenomenon (there is certainly something to improve with a better multithreading support). I hope the problem comes from FluidMark and not from GeForce PhysX….