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GpuTest 0.7.0 cross platform OpenGL benchmark
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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
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Posts Tagged ‘coordinate’


How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)

1 comment - What do you think?  Posted by JeGX - 2011/11/15 at 07:59

Categories: OpenGL, Programming, Tutorial   Tags: , , , , , , , , , , ,

GLSL, vertex shader, position

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