OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor
OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review

Posts Tagged ‘conversion tool’


ShaderMap 1.1 – 3D Map Conversion Tool

1 comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:21

Categories: 3D, Game Development   Tags: , , , , , , , ,

ShaderMap is a small tool to convert photographic textures to height, ambient occlusion, normal, dudv, and specular maps. The free version is in command line and makes it a powerful tool to convert large amount of maps!

Okay guys, no more to tell, I’ve tried and it works well. The following images show the color map that has been used to produce the normal and ambient occlusion maps. I think this tool can be useful for your real time demos you code with GeeXLab.