Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘computing’


NVIDIA Tesla K40 Announced, Best Performance/Watt Solution

Be the first to comment - What do you think?  Posted by JeGX - 2013/11/18 at 18:19

Categories: GPU Computing, Graphics Cards   Tags: , , , , , , , ,

NVIDIA Tesla K40

Read more…


NVIDIA Tesla Kepler Family Product Overview

8 comments - What do you think?  Posted by JeGX - 2012/11/13 at 10:05

Categories: GPU Computing, Graphics Cards   Tags: , , , , , , ,

NVIDIA Tesla GPUs overview


Read more…


AMD FirePro S10000: Dual-GPU Server Graphics Card

7 comments - What do you think?  Posted by JeGX - 2012/11/12 at 15:37

Categories: GPU Computing, Graphics Cards   Tags: , , , , ,

AMD FirePro S10000


Read more…


OpenACC: a new Standard for Parallel Computing

11 comments - What do you think?  Posted by JeGX - 2011/11/17 at 16:40

Categories: GPU Computing   Tags: , , , , , , , , ,

OpenACC


Read more…


OpenCL 1.2 Specifications Released

1 comment - What do you think?  Posted by JeGX - 2011/11/16 at 11:14

Categories: OpenCL   Tags: , , , ,

OpenCL logo

Read more…


Cloud Computing: Wolfenstein Ray Traced on a Laptop

3 comments - What do you think?  Posted by JeGX - 2010/09/16 at 11:04

Categories: tech demo, Technologies   Tags: , , , , ,




Read more…