Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘computemark’


[GPU Computing TEST] ComputeMark 2.1: GTX 480 vs HD 5870

10 comments - What do you think?  Posted by JeGX - 2010/06/06 at 14:50

Categories: Benchmarks, GPU Computing, Microsoft DirectX, Test   Tags: , , , , ,

ComputeMark 2.1 - GTX 480
ComputeMark 2.1 – GTX 480 – 1024×600 – normal mode

ComputeMark 2.1 - Julia 4D
ComputeMark 2.1 – Julia4D


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[DirectCompute] ComputeMark 1.3 Available and GTX 470 and HD 5870 Scores

23 comments - What do you think?  Posted by JeGX - 2010/05/10 at 12:49

Categories: Benchmarks, GPU Computing, Microsoft DirectX   Tags: , , , , , , ,

ComputeMark - DX11 DirectCompute benchmark


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ComputeMark: DX11 DirectCompute Fluid Simulation Benchmark

10 comments - What do you think?  Posted by JeGX - 2010/04/11 at 20:20

Categories: Benchmarks, GPU Computing, GPU Tools, Microsoft DirectX   Tags: , , , , , , ,

ComputeMark - DX11 DirectCompute Benchmark


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