FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘collision’


(TIPS) What is PhysX GRB?

5 comments - What do you think?  Posted by JeGX - 2011/03/09 at 19:24

Categories: NVIDIA PhysX, Tips   Tags: , , , , , ,

GeeXLab - PhysX collision demo
Prototype of a PhysX collision demo developed with GeeXLab


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SIGGRAPH 2010: Bullet Physics Engine and Collision Detection on GPU

3 comments - What do you think?  Posted by JeGX - 2010/08/05 at 11:24

Categories: Game Development, Technologies   Tags: , , , ,

Bullet Physics Engine and Collision Detection


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NVIDIA Fermi: PhysX Destruction Demo from GPU Technology Conference

2 comments - What do you think?  Posted by JeGX - 2009/10/03 at 20:25

Categories: GPU, NVIDIA PhysX   Tags: , , , , ,




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