FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘cloth’


PhysX 3 Flag Demo (Windows, Mac OS X)

7 comments - What do you think?  Posted by JeGX - 2013/09/17 at 11:13

Categories: GLSL Hacker, NVIDIA PhysX   Tags: , , , , , , , ,

PhysX 3 Cloth/Flag Demo for Windows and Mac OS X

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PhysX SDK 3.3 Beta 2, a Quick Test of the Cloth Module

2 comments - What do you think?  Posted by JeGX - 2013/07/15 at 13:09

Categories: GLSL Hacker, NVIDIA PhysX   Tags: , , , , , , , , , ,

PhysX SDK 3.3 beta 2 - cloth test


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NVIDIA PhysX SDK 3.3 Beta 2 Released

4 comments - What do you think?  Posted by JeGX - 2013/07/11 at 18:30

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

PhysX 3 rigid body test with GLSL Hacker


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OpenCloth: A Collection of Cloth Simulation Algorithms

3 comments - What do you think?  Posted by JeGX - 2011/08/25 at 10:03

Categories: OpenGL, Programming   Tags: , , , ,




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MSI Kombustor 2.0.0 Released, New OpenGL 4.0 Benchmark (PhysX, Tessellation)

11 comments - What do you think?  Posted by JeGX - 2011/02/25 at 16:41

Categories: GPU Tools, MSI Kombustor   Tags: , , , , , , , , , , , , ,

MSI Kombustor 2.0.0 Released With New OpenGL 4.0 Benchmark


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Intel Cloth Tech-Demo Recompiled with SSE for AVX Emulation

10 comments - What do you think?  Posted by JeGX - 2011/01/15 at 16:37

Categories: Programming, tech demo   Tags: , , , ,

Intel AVX Cloth demo with SSE support


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(UPDATED) Intel Tech-Demos Part 2: AVX Cloth and Onloaded Shadows

9 comments - What do you think?  Posted by JeGX - 2011/01/07 at 19:04

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , ,

Intel Onloaded Shadows DX11 demo
Intel Onloaded shadows demo


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Bullet Physics 2.77 SDK Available with OpenCL And DirectCompute Support

17 comments - What do you think?  Posted by JeGX - 2010/09/23 at 10:14

Categories: Game Development, OpenCL, SDK   Tags: , , , , , , ,

Bullet Physics

OpenCL


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PhysX SDK 2.8.4: Optimized CPU Cloth Simulation

9 comments - What do you think?  Posted by JeGX - 2010/09/22 at 19:47

Categories: NVIDIA PhysX   Tags: , , , , ,

NVIDIA PhysX 2.8.4 cloth CPU demo
NVIDIA PhysX 2.8.4: CPU PhysX cloth demo


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Carbon Character Technology Using NVIDIA APEX

1 comment - What do you think?  Posted by JeGX - 2010/08/23 at 15:00

Categories: NVIDIA PhysX, tech demo   Tags: , , , , , , ,




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Cloth and Hair Simulation with PhysX

3 comments - What do you think?  Posted by JeGX - 2010/03/19 at 12:06

Categories: NVIDIA PhysX   Tags: , , , , , , ,




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Multi-Core Simulation of Soft-Body Using Cloth Algorithms

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/11 at 10:43

Categories: Game Development   Tags: , , , , , , ,

Soft bodies simulation


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