Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘cinema 2.0’


Unbelievable Direct3D 11 Screenshots. Why? Because They’re FAKE!

6 comments - What do you think?  Posted by JeGX - 2008/11/21 at 10:32

Categories: tech demo   Tags: , , , ,

Direct3D 11 Tech Demo


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NVIDIA Interactive GPU-based Ray Tracer

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/17 at 22:44

Categories: Game Development, Programming, tech demo   Tags: , , ,

After ATI Cinema 2.0 tech-demo and Intel Ray Traced Quake Wars, it’s NVIDIA’s turn to show a demo of ray tracing. The following image shows NVIDIA’s fully interactive GPU-based ray tracer running at up to 30 fps at HD resolution (1920×1080).

Read the complete article here: NVIDIA Shows Interactive Ray Tracing on GPUs


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Ruby 2.0: Cinema 2.0 Radeon Tech-Demo

1 comment - What do you think?  Posted by JeGX - 2008/08/14 at 15:31

Categories: Graphics Cards, tech demo   Tags: , , , , , , ,

Here are some screenhots of Black Edition of Ruby: AMD’s brand-new Cinema 2.0 based tech-demo shows the fight of Ruby against a robot.


More screenshots here: Ruby 2.0: Screenshots and video of the new Radeon tech demo.