FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘cinema 2.0’


Unbelievable Direct3D 11 Screenshots. Why? Because They’re FAKE!

6 comments - What do you think?  Posted by JeGX - 2008/11/21 at 10:32

Categories: tech demo   Tags: , , , ,

Direct3D 11 Tech Demo


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NVIDIA Interactive GPU-based Ray Tracer

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/17 at 22:44

Categories: Game Development, Programming, tech demo   Tags: , , ,

After ATI Cinema 2.0 tech-demo and Intel Ray Traced Quake Wars, it’s NVIDIA’s turn to show a demo of ray tracing. The following image shows NVIDIA’s fully interactive GPU-based ray tracer running at up to 30 fps at HD resolution (1920×1080).

Read the complete article here: NVIDIA Shows Interactive Ray Tracing on GPUs


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Ruby 2.0: Cinema 2.0 Radeon Tech-Demo

1 comment - What do you think?  Posted by JeGX - 2008/08/14 at 15:31

Categories: Graphics Cards, tech demo   Tags: , , , , , , ,

Here are some screenhots of Black Edition of Ruby: AMD’s brand-new Cinema 2.0 based tech-demo shows the fight of Ruby against a robot.


More screenshots here: Ruby 2.0: Screenshots and video of the new Radeon tech demo.