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Posts Tagged ‘chrome’


(WebGL) How to Enable Native OpenGL in your Browser (Windows)

8 comments - What do you think?  Posted by JeGX - 2013/06/11 at 18:09

Categories: Tips, WebGL   Tags: , , , , , ,

WebGL logo

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WebGL in Beta in Google Chrome

1 comment - What do you think?  Posted by JeGX - 2010/12/16 at 21:39

Categories: Khronos WebGL   Tags: , , ,

WebGL demo: Field
WebGL demo – Field


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S3 Graphics 5400E GPU with OpenGL 3.1 and OpenCL Support

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/26 at 11:01

Categories: GPU Computing, Graphics Cards, OpenCL   Tags: , , , , , , ,

ZoomGPU SDK


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Sergey Brin on Why Google’s Launching a Browser

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/04 at 09:45

Categories: Industry News, Softwares   Tags: , , , ,

Sergey Brin at a press conference at the Googleplex (Sept 2, 2008) talking about why Google is launching its Chrome browser…




Wild hair, need some sleep… Google Chrome launch is a hard work ;)


Google Chrome: New Internet Browser

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/03 at 13:17

Categories: Industry News, Softwares   Tags: , , , ,

Google has launched its own internet browser called Chrome.

You can download it here: Chrome @ Google.

From the first feedbacks, Chrome seems to be very fast, faster than FireFox 3.0. The interface is very neat, almot pure. But the EULA (end user licence agreement) seems to hide some bad things…

Here is the Google Chrome announcement video:




From this video, we learn Chrome is made of 3 fundamental blocks:

  • rendering engine (based on Apple Safari)
  • multi-processes technology: each tab runs in its own process: that makes the browser more stable
  • new and fast Javascript engine called V8

Here is a video from the development team:




Related links: