Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘chrome 430 gt’


S3 Graphics S3FotoPro Quick Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/20 at 09:52

Categories: 3D, Test   Tags: , , , , , , ,


S3FotoPro is a GPGPU (General Purpose GPU) acccelerated utility for image processing. S3FotoPro requires Windows XP SP2/3 or Vista SP1 and a Chrome-based S3 graphics card. Geeks3D has such a graphics card (a S3 Chrome 430 GT) so let’s play a little bit with this software.

Read more…


S3 Chrome 430 GT Graphics Card

1 comment - What do you think?  Posted by JeGX - 2008/05/14 at 21:52

Categories: Graphics Cards   Tags: ,

S3 has released a new graphics card for the low-end market and teh guys at tweaktown.com wonder if it’s worth looking at.

Read the review HERE.

The Chrome 430 GT is a DirectX 10.1 / OpenGL 2.1 capable graphics card.