OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review

Posts Tagged ‘cgfx’


NVIDIA NVSG 5 and Cg 2.2 Available NOW

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/22 at 09:30

Categories: Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , , ,

NVIDIA NVSG

NVIDIA Cg


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Collada 1.5 Specifications

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/08 at 09:24

Categories: Game Development, Modeling   Tags: , , , , , , , , , ,

The Khronos Group announced the release of a new COLLADA specification, which includes new features and expanded functionality designed to further broaden the applicability of the 3D digital asset standard.

Links:

COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications – enabling diverse 3D authoring and content processing tools be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL Shading Language, Cg, CgFX, and DirectX FX.


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