Posts Tagged ‘cg’

NVIDIA Cg 2.2 Toolkit Available

NVIDIA Cg


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Be the first to comment - What do you think?  Posted by JeGX - October 9, 2009 at 10:39 am

Categories: Game Development, Microsoft DirectX, OpenGL, SDK   Tags: , , , , , ,

NVIDIA NVSG 5 and Cg 2.2 Available NOW

NVIDIA NVSG

NVIDIA Cg


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Be the first to comment - What do you think?  Posted by JeGX - April 22, 2009 at 9:30 am

Categories: Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , , ,

NVIDIA CUDA and OpenCL Roadmaps – CUDA PTX Bytecode

NVIDIA CUDA Roadmap


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4 comments - What do you think?  Posted by JeGX - December 12, 2008 at 11:17 am

Categories: Khronos OpenCL, NVIDIA CUDA   Tags: , , , , ,

Cg 2.1 Beta Now Available


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Be the first to comment - What do you think?  Posted by JeGX - August 10, 2008 at 10:05 am

Categories: Game Development, Microsoft DirectX, OpenGL, Programming, SDK   Tags: , , , , , , , , , ,

Collada 1.5 Specifications

The Khronos Group announced the release of a new COLLADA specification, which includes new features and expanded functionality designed to further broaden the applicability of the 3D digital asset standard.

Links:

COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications – enabling diverse 3D authoring and content processing tools be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL Shading Language, Cg, CgFX, and DirectX FX.


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Be the first to comment - What do you think?  Posted by JeGX - August 8, 2008 at 9:24 am

Categories: Game Development, Modeling   Tags: , , , , , , , , , ,

NVIDIA ShaderPerf 2

NVIDIA ShaderPerf is a command-line shader profiling utility and C API that reports detailed shader performance metrics for a wide range of GPUs.

ShaderPerf wokrs with GLSL vertex and fragment programs, HLSL vertex and pixel shaders and Cg shaders.

ShaderPerf 2.0 includes several new features:
* GeForce 8 series support
* Pixel Shader Differencing
* Vertex Shader Analysis

ShaderPerf outputs the following for any shader that you analyze:
* Cycle count
* Register usage
* Driver-optimized shader instruction list
* Vertex and pixel throughput estimates

More information and download HERE.

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Be the first to comment - What do you think?  Posted by JeGX - June 19, 2008 at 8:45 am

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , , , , , ,

The Cg Tutorial – Now Readable Online


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1 comment - What do you think?  Posted by JeGX - May 4, 2008 at 3:37 pm

Categories: Microsoft DirectX, OpenGL   Tags: , , , ,