FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘cg’


NVIDIA Cg Toolkit 3.0 February 2011 and OptiX 2.1 RC2

2 comments - What do you think?  Posted by JeGX - 2011/02/24 at 09:14

Categories: SDK   Tags: , , , , , , , ,

NVIDIA logo


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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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NVIDIA Cg 2.2 Toolkit Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/10/09 at 10:39

Categories: Game Development, Microsoft DirectX, OpenGL, SDK   Tags: , , , , , ,

NVIDIA Cg


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NVIDIA NVSG 5 and Cg 2.2 Available NOW

Be the first to comment - What do you think?  Posted by JeGX - 2009/04/22 at 09:30

Categories: Microsoft DirectX, OpenGL, SDK   Tags: , , , , , , , , , ,

NVIDIA NVSG

NVIDIA Cg


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NVIDIA CUDA and OpenCL Roadmaps – CUDA PTX Bytecode

4 comments - What do you think?  Posted by JeGX - 2008/12/12 at 11:17

Categories: NVIDIA CUDA, OpenCL   Tags: , , , , ,

NVIDIA CUDA Roadmap


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Cg 2.1 Beta Now Available

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 10:05

Categories: Game Development, Microsoft DirectX, OpenGL, Programming, SDK   Tags: , , , , , , , , , ,


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Collada 1.5 Specifications

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/08 at 09:24

Categories: Game Development, Modeling   Tags: , , , , , , , , , ,

The Khronos Group announced the release of a new COLLADA specification, which includes new features and expanded functionality designed to further broaden the applicability of the 3D digital asset standard.

Links:

COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications – enabling diverse 3D authoring and content processing tools be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL Shading Language, Cg, CgFX, and DirectX FX.


[via]


NVIDIA ShaderPerf 2

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/19 at 08:45

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , , , , , ,

NVIDIA ShaderPerf is a command-line shader profiling utility and C API that reports detailed shader performance metrics for a wide range of GPUs.

ShaderPerf wokrs with GLSL vertex and fragment programs, HLSL vertex and pixel shaders and Cg shaders.

ShaderPerf 2.0 includes several new features:
* GeForce 8 series support
* Pixel Shader Differencing
* Vertex Shader Analysis

ShaderPerf outputs the following for any shader that you analyze:
* Cycle count
* Register usage
* Driver-optimized shader instruction list
* Vertex and pixel throughput estimates

More information and download HERE.

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The Cg Tutorial – Now Readable Online

1 comment - What do you think?  Posted by JeGX - 2008/05/04 at 15:37

Categories: Microsoft DirectX, OpenGL   Tags: , , , ,


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