FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘causticRT’


OpenRL: Open Ray Tracing Language

4 comments - What do you think?  Posted by JeGX - 2010/02/19 at 10:27

Categories: GPU Computing, OpenCL, OpenGL, SDK   Tags: , , , , , , ,

OpenRL SDK

OpenRL exemple


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Caustic Graphics Global Illumination Demo

1 comment - What do you think?  Posted by JeGX - 2009/09/24 at 20:42

Categories: Industry News   Tags: , , , ,




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Real Time Ray Tracing at 5 FPS with CausticRT Raytracing System

12 comments - What do you think?  Posted by JeGX - 2009/04/20 at 13:27

Categories: Hardware, OpenGL, Technologies   Tags: , , , , , , ,




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CausticOne + CausticGL = Real Time Ray Tracing

5 comments - What do you think?  Posted by JeGX - 2009/03/17 at 13:46

Categories: GPU, Hardware, OpenGL, Programming   Tags: , , , , ,

CausticRT Platform

Audi R8: CausticRT Platform
Audi R8: raytracing accelerated by CausticRT


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