Doom 3 Source Code Released
Categories: Programming, Video Games Tags: carmack, doom3, gpl, id software, shadow, source code, stencil

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Geeks3D Programming Links – June 12, 2011
Categories: Programming Links Tags: bezier, carmack, facial recognition, gamedev, gamer, glm, opencl, opencv, Programming, rage, Rutt-Etra, sproxel, WebGL, wireshark

Tech and Misc News Around the Net (March 13, 2011)
Categories: Industry News, News Round-up Tags: apex, Battlefield 3, carmack, cuda, fraps, fxaa, gdc 2011, opencl, physx, weggl
Direct3D is now better than OpenGL Says John Carmack
Categories: Interviews, Microsoft DirectX, OpenGL Tags: carmack, direct3d, interview, opengl

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John Carmack Showcases RAGE Demo Running at 60fps on iPhone 4
Categories: Technologies, Video Games Tags: carmack, engine, idtech5, iphone 4, quakecon, rage
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Source Code of Wolfenstein 3D for the iPhone Available
Categories: Game Development, OpenGL Tags: carmack, iphone, opengl, source code, Wolfenstein 3D

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John Carmack Interview About Quake Live
Categories: Video Games Tags: carmack, Interviews, pc gaming, quake live, video game
ComputerAndVideoGames.com has published an interview of John Carmack about Quake Live. Quake Live is the online version of Quake 3 Arena and allows to quickly set up and play Quake 3 without the pain of downloading Q3A and the latest patches, connecting to servers and find other gamers.
Read the complete interview here: On how Quake Live brings brawling to our browsers

Q: So is Quake Live the next step for PC gaming?
A: I don’t think this is the future of PC gaming, though it’s certainly an aspect of it. PC developers need to start considering the PC as a unique platform rather than a gaming machine that happens to be in your den rather than your living room.
The traditional big-budget, media-rich, single-player type games like we used to make at id Software through to Doom 3, all that really has to be done cross-platform on the consoles now, to basically cover the development expenses for something like that. But the PC still has huge success stories, with things like The Sims 2 and World of Warcraft, which have been bigger successes than any console game has ever been, or possibly ever could be in the near future. At the end of the day, you have to look at the PC as a platform with its own strengths and weaknesses.
Carmack On Consoles Interview
Categories: Interviews, Video Games Tags: carmack, console, interview
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Id Software Released Two New RAGE Screenshots
Categories: Video Games Tags: carmack, id software, rage, video game, xbox 360
Id Software has just released two new Rage screenshots. John Carmack stated during QuakeCon that the Xbox 360 version of Rage would look the worst due to the game’s assets needing to be compressed heavily to fit them onto two DVDs.

Carmack Frees Quake: The Quake Live Interview
Categories: Interviews, Video Games Tags: carmack, Interviews, quake live, video game
The Godfather of deathmatch talks about Quake Live and why Crysis isn’t the future of PC Gaming.
Read the interview Carmack frees Quake.

Historically, id Software has been a PC gaming company, with consoles a secondary business that happened later. And even though the PC doesn’t get the focus that it used to, in many ways our hearts are still there, and we’d like to do things where the PC is the appropriate platform.
…
But in terms of first-person shooters, if you look at something like Crysis and say that’s the height of what the PC market can manage, I don’t think that’s necessarily that exciting of a direction for the PC to be going in the future. With Quake Live, we hope that there’s an opportunity for people who’ve never played shooters to give this a try, and with that, the potential of actually growing the PC gaming market.













