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Posts Tagged ‘carmack’


How to Increase the Number of Draw Calls in OpenGL

6 comments - What do you think?  Posted by JeGX - 2014/01/23 at 12:05

Categories: Game Development, OpenGL   Tags: , , , , , , ,

How to Increase the Number of Draw Calls in OpenGL


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Titans of Graphics

2 comments - What do you think?  Posted by JeGX - 2013/10/28 at 17:05

Categories: Game Development, Geek Life   Tags: , , , ,

Titans of Graphics

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Doom 3 Source Code Released

3 comments - What do you think?  Posted by JeGX - 2011/11/23 at 13:05

Categories: Programming, Video Games   Tags: , , , , , ,

Doom3, code source released


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Geeks3D Programming Links – June 12, 2011

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/12 at 19:46

Categories: Programming Links   Tags: , , , , , , , , , , , , ,

News, Geeks3D Links

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Tech and Misc News Around the Net (March 13, 2011)

1 comment - What do you think?  Posted by JeGX - 2011/03/13 at 21:08

Categories: Industry News, News Round-up   Tags: , , , , , , , , ,

Overturned ink-carrying tractor-trailer paints the town red
Overturned ink-carrying tractor-trailer paints the town red

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Direct3D is now better than OpenGL Says John Carmack

16 comments - What do you think?  Posted by JeGX - 2011/03/11 at 15:26

Categories: Interviews, Microsoft DirectX, OpenGL   Tags: , , ,

John Carmack, id Software


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John Carmack Showcases RAGE Demo Running at 60fps on iPhone 4

7 comments - What do you think?  Posted by JeGX - 2010/08/13 at 11:32

Categories: Technologies, Video Games   Tags: , , , , ,




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Source Code of Wolfenstein 3D for the iPhone Available

8 comments - What do you think?  Posted by JeGX - 2009/03/25 at 18:19

Categories: Game Development, OpenGL   Tags: , , , ,

Wolfenstein 3D for iPhone


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John Carmack Interview About Quake Live

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/08 at 10:21

Categories: Video Games   Tags: , , , ,

ComputerAndVideoGames.com has published an interview of John Carmack about Quake Live. Quake Live is the online version of Quake 3 Arena and allows to quickly set up and play Quake 3 without the pain of downloading Q3A and the latest patches, connecting to servers and find other gamers.

Read the complete interview here: On how Quake Live brings brawling to our browsers

Q: So is Quake Live the next step for PC gaming?
A: I don’t think this is the future of PC gaming, though it’s certainly an aspect of it. PC developers need to start considering the PC as a unique platform rather than a gaming machine that happens to be in your den rather than your living room.
The traditional big-budget, media-rich, single-player type games like we used to make at id Software through to Doom 3, all that really has to be done cross-platform on the consoles now, to basically cover the development expenses for something like that. But the PC still has huge success stories, with things like The Sims 2 and World of Warcraft, which have been bigger successes than any console game has ever been, or possibly ever could be in the near future. At the end of the day, you have to look at the PC as a platform with its own strengths and weaknesses.

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Carmack On Consoles Interview

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/05 at 09:21

Categories: Interviews, Video Games   Tags: , ,




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Id Software Released Two New RAGE Screenshots

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/02 at 17:55

Categories: Video Games   Tags: , , , ,

Id Software has just released two new Rage screenshots. John Carmack stated during QuakeCon that the Xbox 360 version of Rage would look the worst due to the game’s assets needing to be compressed heavily to fit them onto two DVDs.

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Carmack Frees Quake: The Quake Live Interview

1 comment - What do you think?  Posted by JeGX - 2008/06/04 at 08:39

Categories: Interviews, Video Games   Tags: , , ,

The Godfather of deathmatch talks about Quake Live and why Crysis isn’t the future of PC Gaming.

Read the interview Carmack frees Quake.

Historically, id Software has been a PC gaming company, with consoles a secondary business that happened later. And even though the PC doesn’t get the focus that it used to, in many ways our hearts are still there, and we’d like to do things where the PC is the appropriate platform.

But in terms of first-person shooters, if you look at something like Crysis and say that’s the height of what the PC market can manage, I don’t think that’s necessarily that exciting of a direction for the PC to be going in the future. With Quake Live, we hope that there’s an opportunity for people who’ve never played shooters to give this a try, and with that, the potential of actually growing the PC gaming market.

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