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Posts Tagged ‘capture’


FRAPS 3.5.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2012/04/27 at 18:24

Categories: GPU Tools   Tags: , , , , , , ,

Intel Ivy Bridge, OpenGL and OpenCL tests


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FRAPS 3.4.3 Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/05/13 at 18:14

Categories: GPU Tools   Tags: , , , , , ,

FRAPS


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FRAPS 3.31 Released

1 comment - What do you think?  Posted by JeGX - 2011/03/03 at 15:22

Categories: GPU Tools   Tags: , , , , , , ,

FRAPS


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FRAPS 3.2.7 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/20 at 16:56

Categories: GPU Tools   Tags: , , , , , ,

FRAPS


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FRAPS 3.2.6 Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/12/26 at 12:55

Categories: GPU Tools   Tags: , , , ,

FRAPS 3.2.6


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FRAPS 3.2.4 Available

5 comments - What do you think?  Posted by JeGX - 2010/11/29 at 18:15

Categories: GPU Tools   Tags: , , , ,

FRAPS 3.2.4


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FRAPS 2.9.7 Released with FluidMark BugFix!

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/22 at 17:26

Categories: 3D, GPU Tools   Tags: , , , , , , ,

FRAPS 2.9.7


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FRAPS 2.9.6

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/03 at 09:36

Categories: 3D, GPU Tools   Tags: , , , , , , , , ,

The new release of FRAPS is out. For those that live in a cavern, FRAPS is a Windows application that makes it possible to benchmark and screen-capture (image or video) Direct3D or OpenGL applications. FRAPS is used in many graphics cards reviews.

Fraps 2.9.6 is available here: Fraps DOWNLOAD.


Changelog 2.9.6:
– Fixed games such as Stalker not being detected in 2.9.5
– Fixed video capture corruption in FSX on multi monitor setups
– Fixed codec crashes in large projects
– Fixed Fraps not starting with Windows when running on battery power
– Fixed Fraps closing when switching to battery power
– Fixed OpenGL video capture not recording correct viewport in some applications
– Fixed sound sync when recording started while rendering paused