FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘camera’


[Test] Stereoscopic 3D Rendering With Anaglyph Images

6 comments - What do you think?  Posted by JeGX - 2010/09/09 at 15:46

Categories: GeeXLab, Test   Tags: , , , , , , , ,

GeeXLab - 3D anaglyph view
Anaglyph 3D in GeeXLab


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Stereoscopic Camera in OpenGL using PyOpenGL

1 comment - What do you think?  Posted by JeGX - 2009/08/14 at 10:33

Categories: OpenGL, Python   Tags: , , , , , ,

PyOpenGL - Stereoscopic camera demo
Stereoscopic camera demo


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[HowTo] Perspective Projection Matrix in OpenGL

13 comments - What do you think?  Posted by JeGX - 2009/07/29 at 13:20

Categories: Game Development, HowTo, OpenGL, Programming   Tags: , , , , , , , , ,

HowTo - Programming

OpenGL


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Simulate Movie Camera Management in Blender

Be the first to comment - What do you think?  Posted by Satyr - 2009/07/02 at 14:38

Categories: 3D, Blender   Tags: , ,

Seb Camera Rig


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Graphics Cards and Thermographic Imaging

1 comment - What do you think?  Posted by JeGX - 2009/01/21 at 11:52

Categories: Graphics Cards   Tags: , , , , , , , , , ,

Graphics Cards and Thermographic Imaging


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