“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”
||As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5.|
Here is a pack of tutorials to help programmers start out in game programming. These tutorials use C++ and SDL.
Link: game programming tutorials.