ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
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Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
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MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
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MSI Radeon R9 290X Gaming 4G Review
MSI R9 290X Gaming 4G
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FurMark, GPU stress test
FurMark 1.15.1
 
How to Rotate a Vertex by a Quaternion in GLSL
How to Rotate a Vertex
by a Quaternion in GLSL

Posts Tagged ‘c++’


Mandelbulber 0.60: Multi-core CPU Fractal Generator

4 comments - What do you think?  Posted by Dr. Goulu - 2010/05/31 at 10:22

Categories: 3D   Tags: , , , , ,




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[3D Model Loader] Assimp 1.1.700 Available

1 comment - What do you think?  Posted by JeGX - 2010/04/28 at 15:09

Categories: 3D, Game Development, GeeXLab, Modeling, SDK   Tags: , , , , , ,

GeeXLab - Assimp loader
A DirectX .X 3D object loaded in GeeXLab with Assimp


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ZoomGPU SDK 1.3.0

5 comments - What do you think?  Posted by JeGX - 2009/12/18 at 16:58

Categories: GPU, OpenCL, OpenGL, SDK   Tags: , , , , , ,

ZoomGPU SDK


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NVIDIA Fermi: the Nuclear GPU for Scientific Applications

5 comments - What do you think?  Posted by JeGX - 2009/10/03 at 20:14

Categories: GPU, GPU Computing, Graphics Cards, NVIDIA CUDA   Tags: , , , , , , , , , ,

NVIDIA Fermi GT300


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NVIDIA GT300 Has 512 Cores and Supports C++

8 comments - What do you think?  Posted by JeGX - 2009/09/30 at 12:16

Categories: GPU, Graphics Cards   Tags: , , , , ,

NVIDIA GeForce


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cAudio: Free C++ Audio Engine

Be the first to comment - What do you think?  Posted by JeGX - 2009/05/25 at 14:45

Categories: Game Development, SDK   Tags: , , , , , ,

cAudio Engine


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[Tutorial] How To Load and Display an Image with DevIL and OpenGL

4 comments - What do you think?  Posted by JeGX - 2009/01/05 at 13:49

Categories: Game Development, OpenGL, Programming, Tutorial   Tags: , , , , , ,

DevIL Image Library

DevIL song:
“la la la, a cross-platform image library utilizing a
simple syntax to load, save, convert, manipulate, filter and display
a variety of images with ease, la la la”

DevIL Tutorial


As I promised in this post here is a tutorial about DevIL. This tutorial shows one way to load an image file and use it as a texture in OpenGL. We’ll use DevIL 1.7.5.

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G3D Open Source 3D Engine Released in Version 7.01

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/03 at 12:53

Categories: 3D Engines, Game Development, SDK   Tags: , , , , ,

G3D Engine


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Other Interesting Weekly News In Brief…

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/16 at 20:52

Categories: Industry News   Tags: , , , , , , , , ,

Geeks3D Weekly news RoundUp


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id Software C++ Coding Conventions

7 comments - What do you think?  Posted by JeGX - 2008/11/11 at 11:11

Categories: Programming   Tags: , , , ,

id Software - John Carmark


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Boost 1.36 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/17 at 22:47

Categories: Game Development, Programming   Tags: , , , , , ,

The new version of Boost is available. Boost is set of C++ librairies that extend the functionality of C++. Boost can be used with both open and closed source projects.


Links:
Boost homepage
Boost C++ Libraries
Boost 1.36.0 Changelog


3D Graphics Programming with Intel’s Larrabee

1 comment - What do you think?  Posted by JeGX - 2008/08/06 at 09:52

Categories: Hardware, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , , , ,


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Beginning Game Programming

Be the first to comment - What do you think?  Posted by JeGX - at 09:30

Categories: Programming   Tags: , , , , ,

Here is a pack of tutorials to help programmers start out in game programming. These tutorials use C++ and SDL.

Link: game programming tutorials.


Ca3D 8.08 – OpenGL 3D Graphics Engine

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/05 at 18:30

Categories: 3D Engines, OpenGL, Programming, SDK   Tags: , , , , , , ,


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Bjarne Stroustrup Reveals All On C++

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/25 at 17:37

Categories: Interviews, Programming   Tags: , , , ,

Bjarne Stroustrup, the creative force behind one of the most widely used and successful programming languages — C++ — is featured in an in-depth 8 page interview where he reveals everything programmers and software engineers should know about C++; its history, what it was intended to do, where it is at now, and of course what all good code-writers should think about when using the language he created.

Read the interview HERE.


[via]

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