Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘brook’


ATI Stream SDK 1.4 BETA

1 comment - What do you think?  Posted by JeGX - 2009/03/17 at 13:35

Categories: ATI Stream, Programming, SDK   Tags: , , , , ,

ATI Stream


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AMD refines its approach to Stream Computing

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/20 at 17:13

Categories: Programming   Tags: , , , ,

Just like Nvidia, AMD provides developers with a high-level application programming interface (API) to tap into its latest graphics processors for non-graphics compute applications. Unlike Nvidia, though, AMD doesn’t make very much noise about what it’s doing in that area. Curious, the guys at The Tech Report got on the phone with AMD Stream Computing Director Patti Harrell and asked her to shed a little light on AMD’s Stream Computing initiative.

Read the complete article HERE.


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