Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘brook’


ATI Stream SDK 1.4 BETA

1 comment - What do you think?  Posted by JeGX - 2009/03/17 at 13:35

Categories: ATI Stream, Programming, SDK   Tags: , , , , ,

ATI Stream


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AMD refines its approach to Stream Computing

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/20 at 17:13

Categories: Programming   Tags: , , , ,

Just like Nvidia, AMD provides developers with a high-level application programming interface (API) to tap into its latest graphics processors for non-graphics compute applications. Unlike Nvidia, though, AMD doesn’t make very much noise about what it’s doing in that area. Curious, the guys at The Tech Report got on the phone with AMD Stream Computing Director Patti Harrell and asked her to shed a little light on AMD’s Stream Computing initiative.

Read the complete article HERE.


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