Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘boost’


(Test) AMD Catalyst 8.921.2 RC11 for Radeon HD 7900, Big Performance Boost in OpenGL Tessellation (*** Updated ***)

10 comments - What do you think?  Posted by JeGX - 2012/01/23 at 16:27

Categories: Catalyst, OpenGL, TessMark, Test   Tags: , , , , , , , , , , ,

TessMark, OpenGL Tessellation Benchmark

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(Test) Incredible Performance Boost in OpenGL Tessellation With Recent Catalyst Drivers

14 comments - What do you think?  Posted by JeGX - 2011/06/17 at 00:10

Categories: Catalyst, Graphics Cards, TessMark, Test   Tags: , , , , , , , , , ,

TessMark - OpenGL tessellation

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Boost 1.36 Released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/17 at 22:47

Categories: Game Development, Programming   Tags: , , , , , ,

The new version of Boost is available. Boost is set of C++ librairies that extend the functionality of C++. Boost can be used with both open and closed source projects.


Links:
- Boost homepage
- Boost C++ Libraries
- Boost 1.36.0 Changelog