GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘Books’


GPU Gems #3: 7 First Chapters Online!

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/09 at 13:31

Categories: Books, Game Development   Tags: , , , ,

GPU Gems 3 - Book


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Free Python Programming E-Books

1 comment - What do you think?  Posted by JeGX - 2008/08/26 at 12:29

Categories: Books, Programming, Python   Tags: , , ,


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New GPU Gems #2 Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/20 at 10:21

Categories: Books, Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , ,


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GPU Gems #2 Three New Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/08 at 12:37

Categories: Books, Programming   Tags: , , , ,

Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:


GPU Gems #2 Chapters 13, 14 and 15 Now Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/11 at 12:47

Categories: Books, Microsoft DirectX, OpenGL, Programming   Tags: , , , ,


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GPU Gems 2 – Online!

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/13 at 22:01

Categories: Microsoft DirectX, OpenGL, Programming   Tags: ,


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