FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘Books’


GPU Gems #3: 7 First Chapters Online!

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/09 at 13:31

Categories: Books, Game Development   Tags: , , , ,

GPU Gems 3 - Book


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Free Python Programming E-Books

1 comment - What do you think?  Posted by JeGX - 2008/08/26 at 12:29

Categories: Books, Programming, Python   Tags: , , ,


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New GPU Gems #2 Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/20 at 10:21

Categories: Books, Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , , , ,


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GPU Gems #2 Three New Chapters Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/08 at 12:37

Categories: Books, Programming   Tags: , , , ,

Three new chapters from the High Quality Rendering section of GPU Gems 2 are now available online:


GPU Gems #2 Chapters 13, 14 and 15 Now Online

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/11 at 12:47

Categories: Books, Microsoft DirectX, OpenGL, Programming   Tags: , , , ,


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GPU Gems 2 – Online!

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/13 at 22:01

Categories: Microsoft DirectX, OpenGL, Programming   Tags: ,


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