Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘book’


(Book Review) Practical Rendering and Computation with Direct3D 11

11 comments - What do you think?  Posted by JeGX - 2011/08/30 at 16:31

Categories: Books, Reviews   Tags: , , , , , , , , , ,

Practical Rendering and Computation with Direct3D 11

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Book Review: 3D Engine Design for Virtual Globes

12 comments - What do you think?  Posted by JeGX - 2011/08/03 at 13:50

Categories: 3D Engines, Books, Reviews   Tags: , , , , , , , ,

Programming Book: 3D Engine Design for Virtual Globes


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[Book] OpenGL SuperBible 5th Edition Review: Nothing but the Core!

1 comment - What do you think?  Posted by JeGX - 2010/10/26 at 10:02

Categories: Books, OpenGL   Tags: , , , ,

OpenGL SuperBible 5th Edition


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[Book] Programming Massively Parallel Processors: A Hands-on Approach

3 comments - What do you think?  Posted by JeGX - 2010/01/28 at 19:09

Categories: Books, GPU Computing, NVIDIA CUDA, OpenCL   Tags: , , , ,

OpenGL logo


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Shader X7 Soon Available

1 comment - What do you think?  Posted by JeGX - 2009/02/03 at 12:37

Categories: Books, Game Development   Tags: , , , ,

Shader X7


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