GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘book’


(Book Review) Practical Rendering and Computation with Direct3D 11

11 comments - What do you think?  Posted by JeGX - 2011/08/30 at 16:31

Categories: Books, Reviews   Tags: , , , , , , , , , ,

Practical Rendering and Computation with Direct3D 11

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Book Review: 3D Engine Design for Virtual Globes

12 comments - What do you think?  Posted by JeGX - 2011/08/03 at 13:50

Categories: 3D Engines, Books, Reviews   Tags: , , , , , , , ,

Programming Book: 3D Engine Design for Virtual Globes


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[Book] OpenGL SuperBible 5th Edition Review: Nothing but the Core!

1 comment - What do you think?  Posted by JeGX - 2010/10/26 at 10:02

Categories: Books, OpenGL   Tags: , , , ,

OpenGL SuperBible 5th Edition


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[Book] Programming Massively Parallel Processors: A Hands-on Approach

3 comments - What do you think?  Posted by JeGX - 2010/01/28 at 19:09

Categories: Books, GPU Computing, NVIDIA CUDA, OpenCL   Tags: , , , ,

OpenGL logo


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Shader X7 Soon Available

1 comment - What do you think?  Posted by JeGX - 2009/02/03 at 12:37

Categories: Books, Game Development   Tags: , , , ,

Shader X7


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