(Book Review) Practical Rendering and Computation with Direct3D 11
Categories: Books, Reviews Tags: book, computation, crc press, d3d11, direct3d 11, dx11, Jack Hoxley, Jason Zink, Matt Pettineo, rendering, review

Book Review: 3D Engine Design for Virtual Globes
Categories: 3D Engines, Books, Reviews Tags: 3d engine, book, glsl, kevin ring, opengl, patrick cozzi, Programming, review, virtual globe

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[Book] Programming Massively Parallel Processors: A Hands-on Approach
Categories: Books, GPU Computing, NVIDIA CUDA, OpenCL Tags: book, cuda, gpu computing, opencl, parallel programming

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Shader X7 Soon Available
Categories: Books, Game Development Tags: book, direct3d, opengl, Programming, shader x7

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