FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘blood’


Gore: Rendering Wounds in Left 4 Dead 2

2 comments - What do you think?  Posted by JeGX - 2010/03/19 at 19:28

Categories: Game Development, Video Games   Tags: , , , ,

Left 4 Dead 2 - Lower back wounds
Left 4 Dead 2 – Lower back wounds

Left 4 Dead 2 - Half body wounds
Left 4 Dead 2 – Half body wounds


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