Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘blood’


Gore: Rendering Wounds in Left 4 Dead 2

2 comments - What do you think?  Posted by JeGX - 2010/03/19 at 19:28

Categories: Game Development, Video Games   Tags: , , , ,

Left 4 Dead 2 - Lower back wounds
Left 4 Dead 2 – Lower back wounds

Left 4 Dead 2 - Half body wounds
Left 4 Dead 2 – Half body wounds


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