FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘best practices’


NVIDIA CUDA Programming Best Practices Guide

1 comment - What do you think?  Posted by JeGX - 2009/07/09 at 15:05

Categories: NVIDIA CUDA, Programming   Tags: , , , ,

NVIDIA CUDA Programming Best Practices Guide


Read more…