Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 
OpenGL 4 Tessellation on Mac OS X
OpenGL 4 Tessellation
on Mac OS X
GpuTest 0.4.0 - Cross Platform OpenGL Benchmark for Windows, OS X and Linux
GpuTest 0.4.0 for Windows
Mac OS X and Linux

Posts Tagged ‘benchmarking’


FRAPS 2.9.8 Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/04 at 14:04

Categories: 3D, GPU Tools   Tags: , , , ,

Fraps 2.9.8


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FRAPS 2.9.7 Released with FluidMark BugFix!

Be the first to comment - What do you think?  Posted by JeGX - 2008/12/22 at 17:26

Categories: 3D, GPU Tools   Tags: , , , , , , ,

FRAPS 2.9.7


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Synthetic vs Real World Benchmarks

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/18 at 08:42

Categories: Benchmarks   Tags: , ,

You may have noticed that many hardware and software review websites make sure to note when they use real or synthetic benchmarks in a particular review. Some sites concentrate solely on synthetic benchmarks while others concentrate on the so called “real world” benchmarks. The important thing is not to know which one is right or wrong but to understand what the difference is and what you can personally do with the data that you get from these benchmarks you find online.

Read the complete article HERE.

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