FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘Audi’


Futuremark 3D OpenGL-Powered Car Dashboard

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/28 at 11:33

Categories: Industry News, OpenGL   Tags: , , , , , ,

Futuremark will show at NVISION a demonstration for Audi’s In-Car Graphics System. The demo is a fully rendered car dashboard and uses OpenGL for graphics acceleration.

Read Futuremark press release: Futuremark Announces Groundbreaking Automotive Demo for Audi at NVISION


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