Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘Atrium’


Atrium Sponza Palace Model Available in OBJ and 3ds Max Formats

4 comments - What do you think?  Posted by JeGX - 2010/02/10 at 09:54

Categories: GeeXLab, Modeling, Resources   Tags: , , , , ,

Atrium Sponza Palace Model in GeeXLab
Sponza model in GeeXLab


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Best Demoscene Products 2008

Be the first to comment - What do you think?  Posted by JeGX - 2009/01/02 at 12:58

Categories: Demoscene   Tags: , , , , , , ,

Best Demo 2008 - 4sceners.de


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