Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘astro’


Adobe Flash 10 Adds 3D Support

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/17 at 15:06

Categories: Programming, Softwares   Tags: , , , ,

Adobe’s Flash Player 10, code named “Astro”, is now available in beta on Adobe Labs for Windows, OS X and Linux.

With Flash Player 10 beta, developers can enable SWF content to render through the memory bandwidth and computational horsepower of the GPU hardware processor, freeing up the CPU to do more – such as render 3D content and intricate effects, and process complex business logic. No other browser runtime has these capabilities.

More info at Adobe.