Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘apex’


(GDC 2013) PhysX APEX Turbulence Demo in CryEngine

Be the first to comment - What do you think?  Posted by JeGX - 2013/03/28 at 11:56

Categories: NVIDIA PhysX   Tags: , , , , , ,



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Hawken PhysX Trailer, APEX Turbulence

19 comments - What do you think?  Posted by JeGX - 2013/01/30 at 10:19

Categories: NVIDIA PhysX, Video Games   Tags: , , , , , ,



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(Tested) Mars PhysX Benchmark

17 comments - What do you think?  Posted by JeGX - 2011/06/23 at 11:12

Categories: NVIDIA PhysX, Test   Tags: , , , , ,

Mars PhysX Benchmark


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NVIDIA APEX SDK 1.0 Beta Available

2 comments - What do you think?  Posted by JeGX - 2011/03/25 at 17:30

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , , , , ,

NVIDIA APEX destruction demo
Destruction demo tested on a Radeon HD 5770 ;)


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Tech and Misc News Around the Net (March 13, 2011)

1 comment - What do you think?  Posted by JeGX - 2011/03/13 at 21:08

Categories: Industry News, News Round-up   Tags: , , , , , , , , ,

Overturned ink-carrying tractor-trailer paints the town red
Overturned ink-carrying tractor-trailer paints the town red

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3D News Around the Net (March 8, 2011)

Be the first to comment - What do you think?  Posted by JeGX - 2011/03/08 at 21:48

Categories: Industry News   Tags: , , , , , , ,


GDC 2011 – Massive Destruction using GRB

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Carbon Character Technology Using NVIDIA APEX

1 comment - What do you think?  Posted by JeGX - 2010/08/23 at 15:00

Categories: NVIDIA PhysX, tech demo   Tags: , , , , , , ,




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Cloth and Hair Simulation with PhysX

3 comments - What do you think?  Posted by JeGX - 2010/03/19 at 12:06

Categories: NVIDIA PhysX   Tags: , , , , , , ,




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SIGGRAPH 2009: NVIDIA Presentations Available

Be the first to comment - What do you think?  Posted by JeGX - 2009/08/10 at 13:33

Categories: Game Development, Programming   Tags: , , , , , , ,

SIGGRAPH 2009


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ATI and NVIDIA GDC 2009 Presentations Available!

4 comments - What do you think?  Posted by JeGX - 2009/04/14 at 10:16

Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL   Tags: , , , , , , , , , , , , ,

GDC 2009


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Awesome: Real Time 3D Fluid and Particle Simulation and Rendering

1 comment - What do you think?  Posted by JeGX - 2009/03/23 at 16:41

Categories: GPU, NVIDIA CUDA, NVIDIA PhysX   Tags: , , , , , , ,




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NVIDIA PhysX Presentation

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/19 at 09:24

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , ,

NVIDIA has published a new presentation about PhysX. This 62-page paper includes a presentation of PhysX as well as an overview of APEX (Adaptive Physics EXtensions) a library built on top of the PhysX SDK. The paper talks also about the license fees: PC Binary SDK Free for both Commercial AND Non-Commercial use. This is a good news for Demoniak3D ;)