Posts Tagged ‘apex’

SIGGRAPH 2009: NVIDIA Presentations Available

SIGGRAPH 2009


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Be the first to comment - What do you think?  Posted by JeGX - August 10, 2009 at 1:33 pm

Categories: Game Development, Programming   Tags: , , , , , , ,

ATI and NVIDIA GDC 2009 Presentations Available!

GDC 2009


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4 comments - What do you think?  Posted by JeGX - April 14, 2009 at 10:16 am

Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL   Tags: , , , , , , , , , , , , ,

Awesome: Real Time 3D Fluid and Particle Simulation and Rendering




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Be the first to comment - What do you think?  Posted by JeGX - March 23, 2009 at 4:41 pm

Categories: GPU, NVIDIA CUDA, NVIDIA PhysX   Tags: , , , , , , ,

NVIDIA PhysX Presentation

NVIDIA has published a new presentation about PhysX. This 62-page paper includes a presentation of PhysX as well as an overview of APEX (Adaptive Physics EXtensions) a library built on top of the PhysX SDK. The paper talks also about the license fees: PC Binary SDK Free for both Commercial AND Non-Commercial use. This is a good news for Demoniak3D ;)

Be the first to comment - What do you think?  Posted by JeGX - September 19, 2008 at 9:24 am

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , ,