(GDC 2013) PhysX APEX Turbulence Demo in CryEngine
Categories: NVIDIA PhysX Tags: apex, demo, gdc 2013, NVIDIA, particules, physx, turbulence
Hawken PhysX Trailer, APEX Turbulence
Categories: NVIDIA PhysX, Video Games Tags: apex, gaming, hawken, NVIDIA, physx, turbulence, video game
(Tested) Mars PhysX Benchmark
Categories: NVIDIA PhysX, Test Tags: apex, benchmark, mars, NVIDIA, physx, unreal engine 3

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NVIDIA APEX SDK 1.0 Beta Available
Categories: Game Development, NVIDIA PhysX, SDK Tags: apex, clothing, destruction, game development, NVIDIA, particles, physx, sdk

Destruction demo tested on a Radeon HD 5770
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Tech and Misc News Around the Net (March 13, 2011)
Categories: Industry News, News Round-up Tags: apex, Battlefield 3, carmack, cuda, fraps, fxaa, gdc 2011, opencl, physx, weggl
3D News Around the Net (March 8, 2011)
Categories: Industry News Tags: apex, debugger, fractal lab, furmark 1.9.0, GLC_lib, hd 6990, opencl, physx
GDC 2011 – Massive Destruction using GRB
Carbon Character Technology Using NVIDIA APEX
Categories: NVIDIA PhysX, tech demo Tags: animation, apex, character, cloth, hair, NVIDIA, physx, real-time
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Cloth and Hair Simulation with PhysX
Categories: NVIDIA PhysX Tags: apex, cloth, clothing, hair, NVIDIA, physics, physx, simulation
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SIGGRAPH 2009: NVIDIA Presentations Available
Categories: Game Development, Programming Tags: 3d stereo, apex, cuda, image processing, NVIDIA, OptiX, presentation, Siggraph 2009

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ATI and NVIDIA GDC 2009 Presentations Available!
Categories: ATI Stream, Game Development, Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, OpenGL Tags: apex, ATI, ati stream, direct3d, directx 10, directx 11, game development, GDC 2009, NVIDIA, physx, presentation, Programming, shader model 5, tesselation

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Awesome: Real Time 3D Fluid and Particle Simulation and Rendering
Categories: GPU, NVIDIA CUDA, NVIDIA PhysX Tags: apex, cuda, fluid, gpu, NVIDIA, particle, physics, simulation
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NVIDIA PhysX Presentation
Categories: Game Development, NVIDIA PhysX Tags: apex, game development, NVIDIA, physics, physx, Programming, sdk
NVIDIA has published a new presentation about PhysX. This 62-page paper includes a presentation of PhysX as well as an overview of APEX (Adaptive Physics EXtensions) a library built on top of the PhysX SDK. The paper talks also about the license fees: PC Binary SDK Free for both Commercial AND Non-Commercial use. This is a good news for Demoniak3D ![]()














