GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Posts Tagged ‘Anti-Aliasing’


Phone-Wire Anti-Aliasing (DX10 Demo)

6 comments - What do you think?  Posted by JeGX - 2012/06/26 at 12:41

Categories: Game Development   Tags: , , , , , , , ,

Phone-Wire AntiAliasing (DX10 Demo)
Phone-Wire AA enabled (no MSAA)


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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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GBAA: Geometry Buffer Anti-Aliasing

4 comments - What do you think?  Posted by JeGX - 2011/07/19 at 16:18

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

GBAA: Geometry Buffer Anti-Aliasing


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FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

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(Tested) Fast Approximate Anti-Aliasing (FXAA) Demo (GLSL)

11 comments - What do you think?  Posted by JeGX - 2011/04/05 at 17:34

Categories: Game Development, GeeXLab, OpenGL, Shader Library   Tags: , , , , , , , , ,

FXAA demo - OpenGL / GLSL, GeeXLab


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NVIDIA SRAA Whitepaper and CUDA Implementation

4 comments - What do you think?  Posted by JeGX - 2011/03/31 at 12:31

Categories: Game Development   Tags: , , ,

NVIDIA SRAA whitepaper


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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - 2011/03/13 at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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SRAA (Subpixel Reconstruction Anti-Aliasing): NVIDIA’s reply to AMD’s MLAA

12 comments - What do you think?  Posted by JeGX - 2011/01/29 at 18:10

Categories: Game Development   Tags: , , , , , , , ,

SRAA (Subpixel Reconstruction Anti-Aliasing)


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[TIPS] What is the Morphological Anti-Aliasing (MLAA)?

27 comments - What do you think?  Posted by JeGX - 2010/10/23 at 18:13

Categories: Catalyst, Tips, Tutorial   Tags: , , , , , , , , ,

Morphological Anti-Aliasing (MLAA)
Morphological Anti-Aliasing from Pixel Bender Filters: MLAA


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