FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘analysis’


GPUVerify: Formal Analysis Tool for OpenCL and CUDA Kernels

1 comment - What do you think?  Posted by JeGX - 2013/01/07 at 13:40

Categories: NVIDIA CUDA, OpenCL   Tags: , , , , , ,

GPUVerify: Formal Analysis Tool for OpenCL and CUDA Kernels

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Cppcheck 1.51 Analysis Tool for C/C++ Code

3 comments - What do you think?  Posted by JeGX - 2011/10/11 at 12:23

Categories: Programming   Tags: , , , , , ,

CppCheck


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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GT200: Nvidia GeForce GTX 280 analysis

Be the first to comment - What do you think?  Posted by JeGX - 2008/06/28 at 09:02

Categories: Graphics Cards   Tags: , , , ,

bit-tech.net has published a 15-page article on the analysis of the GT200 GPU architecture, with some words about CUDA and PhysX.

Read the complete article HERE.

The 240 thread processors are split down into ten thread processing clusters (TPCs), with each broken down into three streaming multiprocessors (SMs) or thread processing arrays (TPAs). Threads are assigned by the thread scheduler, which talks directly to each streaming multiprocessor through a dedicated instruction unit; this then assigns tasks to one of eight thread (or stream) processors.

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