Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘amd fusion’


GPU Computing: Past, Present and Future

6 comments - What do you think?  Posted by JeGX - 2010/03/22 at 19:11

Categories: GPU Computing, OpenCL   Tags: , , , , ,

Tianhe-1: China's Supercomputer
Tianhe-1, Chinese National University of Defense Technology (NUDT) Supercomputer: 2560 Radeon HD 4870 X2 : 4’096’000 shaders processors (1600 sp * 2560 nodes


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