Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘amd fusion’


GPU Computing: Past, Present and Future

6 comments - What do you think?  Posted by JeGX - 2010/03/22 at 19:11

Categories: GPU Computing, OpenCL   Tags: , , , , ,

Tianhe-1: China's Supercomputer
Tianhe-1, Chinese National University of Defense Technology (NUDT) Supercomputer: 2560 Radeon HD 4870 X2 : 4’096’000 shaders processors (1600 sp * 2560 nodes


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