Posts Tagged ‘ambient occlusion generator’

faogen: Fast Ambient Occlusion Generator

faogen is a fast ambient occlusion generator. Use your video card GPU to compute ambient occlusion really fast. Support both texture and per-vertex calculation. Input scene can loaded from Wavefront OBJ or LightWave 3D object (*.LWO) files (future versions will allow to use more file formats).
Faogen itself uses hardware shadow mapping, floating-point render targets and OpenGL Shading Language to compute ambient occlusion data. This process is much faster than any CPU-based approach.

Try the version 2.0 HERE.

Be the first to comment - What do you think?  Posted by JeGX - July 18, 2008 at 12:27 pm

Categories: 3D, Modeling, Softwares   Tags: , , , ,