Distance functions Raymarching (GLSL) |
Shadertoy to GLSL Hacker demos |
Python Primer for the Impatient |
Lua Primer for the Impatient |
OpenGL interpolation qualifiers (GLSL) |
GLSL Hacker 0.5.0 |
Follow Geeks3D
Geeks3D Search Engine
Geeks3D’s Softwares
Quick News
- ARM Seemore OpenGL ES 3.0 and Geomerics Enlighten technology demo
- EVGA Precision 4.2 released
- NVIDIA drivers 319.23 certified for Linux, FreeBSD and Solaris
- Leap Motion for Windows
- WebGL / Goo Engine demo: Pearl Boy
- MSI Afterburner 3.0.0 Beta 10
- ASUS GTX780-3GD5 driver 320.11
- PGI OpenCL Compiler for ARM
- NVIDIA PhysX 9.13.0325 SystemSoftware
- Modern GPU
Recent Comments
GeeXLab Demos

Swirl Post Processing Filter in GLSL

Crosshatching GLSL Filter
Sobel and Frei-Chen Edge Detectors Demo
Thermal Vision Post Processing Shader<

Gamma Correction: why it's important in realtime 3D.

Gaussian Blur Post Processing Filter in GLSL
How to Visualize the Depth Buffer in GLSL

Night Vision filter in GLSLCategories
- Books (17)
- Demoscene (77)
- Digital Art (36)
- Geek Life (69)
- Gadgets (47)
- Geeks3D (499)
- AOGenMark (1)
- Articles (15)
- Big Pictures (6)
- EVGA OC Scanner (24)
- FluidMark (18)
- FurMark (76)
- GeeXLab (82)
- GLinspector (1)
- GLSL Hacker (7)
- GPU Caps Viewer (44)
- GPU-Shark (28)
- GPU-Toolkit (2)
- GpuTest (7)
- Guest Posts (3)
- HowTo (12)
- MSI Kombustor (32)
- News Round-up (3)
- Programming Links (8)
- Reviews (11)
- Shader Library (23)
- ShaderToyMark (8)
- TessMark (21)
- Test (107)
- Tips (15)
- Tutorial (30)
- Hardware (882)
- Apple (3)
- Graphics Cards (758)
- Netbook (1)
- Overclocking (60)
- PSU (9)
- VGA Coolers (41)
- Industry News (129)
- Interviews (13)
- Jobs (1)
- Linux (44)
- OSX (9)
- Programming (617)
- 3D Engines (69)
- Game Development (247)
- Google O3D (3)
- Lua (1)
- Python (36)
- SDK (109)
- Resources (5)
- Textures (3)
- 2D Texture (2)
- Nature (1)
- 2D Texture (2)
- Textures (3)
- SFX and Animation (38)
- Softwares (1032)
- 3D (80)
- Benchmarks (91)
- Blender (22)
- Demotool (20)
- Drivers (337)
- Catalyst (133)
- Forceware (169)
- Intel HD Graphics (7)
- PhysX (24)
- Modeling (34)
- tech demo (88)
- Utilities (276)
- GPU Tools (243)
- System Utilities (18)
- Video Games (123)
- Technologies (852)
- GPU (41)
- GPU Computing (309)
- ATI Stream (8)
- NVIDIA CUDA (71)
- NVIDIA PhysX (115)
- OpenCL (116)
- Khronos WebGL (1)
- Microsoft DirectX (172)
- OpenGL (414)
- WebCL (2)
- WebGL (19)
- Uncategorized (1)
Featured Articles
Tests
Archives
- May 2013 (24)
- April 2013 (12)
- March 2013 (35)
- February 2013 (15)
- January 2013 (17)
- December 2012 (12)
- November 2012 (14)
- October 2012 (14)
- September 2012 (12)
- August 2012 (22)
- July 2012 (15)
- June 2012 (23)
- May 2012 (20)
- April 2012 (29)
- March 2012 (37)
- February 2012 (5)
- January 2012 (35)
- December 2011 (37)
- November 2011 (29)
- October 2011 (24)
- September 2011 (24)
- August 2011 (35)
- July 2011 (13)
- June 2011 (37)
- May 2011 (31)
- April 2011 (26)
- March 2011 (68)
- February 2011 (37)
- January 2011 (58)
- December 2010 (56)
- November 2010 (52)
- October 2010 (84)
- September 2010 (62)
- August 2010 (67)
- July 2010 (39)
- June 2010 (49)
- May 2010 (49)
- April 2010 (56)
- March 2010 (86)
- February 2010 (52)
- January 2010 (38)
- December 2009 (40)
- November 2009 (43)
- October 2009 (53)
- September 2009 (33)
- August 2009 (42)
- July 2009 (40)
- June 2009 (45)
- May 2009 (18)
- April 2009 (55)
- March 2009 (37)
- February 2009 (23)
- January 2009 (56)
- December 2008 (84)
- November 2008 (76)
- October 2008 (91)
- September 2008 (75)
- August 2008 (137)
- July 2008 (108)
- June 2008 (144)
- May 2008 (160)
(C)2008-2011 Geeks3D.com | Sitemap
WordPress Theme by HeatMapTheme.com









