FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘adobe’


Adobe Creative Suite 6: Bye bye CUDA, Hello OpenCL!

6 comments - What do you think?  Posted by JeGX - 2012/04/25 at 12:00

Categories: OpenCL   Tags: , , , , , ,

Adobe Creative Suite 6, OpenCL

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Adobe Flash 10 Adds 3D Support

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/17 at 15:06

Categories: Programming, Softwares   Tags: , , , ,

Adobe’s Flash Player 10, code named “Astro”, is now available in beta on Adobe Labs for Windows, OS X and Linux.

With Flash Player 10 beta, developers can enable SWF content to render through the memory bandwidth and computational horsepower of the GPU hardware processor, freeing up the CPU to do more – such as render 3D content and intricate effects, and process complex business logic. No other browser runtime has these capabilities.

More info at Adobe.