[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, demo, game development, opengl 4.0, order independent transparency

The memory optimized version runs at around 320FPS.
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[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0
Categories: Game Development, OpenGL Tags: 3d programming, a-buffer, game development, glsl, gtx 480, oit, opengl 4.0, order independent transparency

800k+ polygons rendered at more than 400 FPS with transparency
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