(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review
GIGABYTE BRIX GTX 760 Compact Gaming PC Kit Review (GB-BXi5G-760)
GIGABYTE BRIX GTX 760
Review
FurMark, GPU stress test
FurMark 1.14.1
 

Posts Tagged ‘3ds’


[Tested] SuperShaper: 3D Shape Generator Using OpenCL

7 comments - What do you think?  Posted by JeGX - 2011/01/24 at 12:33

Categories: 3D, GeeXLab, OpenCL, Test   Tags: , , , , , , , ,

SuperShaper


Read more…


NASA Free 3D Models Library

3 comments - What do you think?  Posted by JeGX - 2010/08/20 at 13:46

Categories: GeeXLab, Resources   Tags: , , , , , , , ,

NASA Free 3D Models Library
Apollo lunar module in GeeXLab


Read more…


GLC_Player 3D Object Viewer

Be the first to comment - What do you think?  Posted by JeGX - 2009/03/10 at 12:08

Categories: 3D   Tags: , , , , , , ,

GLC_Player


Read more…


Load All Your Game-Relevant 3D Scene Data From Various File Formats With ASSIMP

2 comments - What do you think?  Posted by JeGX - 2008/09/24 at 10:25

Categories: Game Development   Tags: , , , , , , , , , , , , ,

The Open Asset Import library, or ASSIMP in short, is a C++ library which loads game-relevant 3D scene data from various file formats and returns it in a common in-memory structure. The library also offers several post processing steps commonly used in realtime 3D rendering which can be applied to the imported data. Assimp supports the following file formats: .3ds, .ase, .obj, .ms3d, .ply, .dxf, .nff, .lwo, .smd, .vta, .mdl, .md2, .md3, .md5, .mdc, .mdr, .x, .mdl, .hmp.

Assimp’s homepage: assimp.sourceforge.net


[source]


GLC_Player 1.6

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/13 at 09:08

Categories: 3D   Tags: , , , , , ,

GLC_Player is an open source software used to view 3d models (OBJ, 3DS) and to navigate easily in these models.


[via]