[Tested] SuperShaper: 3D Shape Generator Using OpenCL
Categories: 3D, GeeXLab, OpenCL, Test Tags: 3d, 3ds, export, geexlab, opencl, opengl, shape, superformula, supershaper

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Load All Your Game-Relevant 3D Scene Data From Various File Formats With ASSIMP
Categories: Game Development Tags: 3d, 3ds, ase, assimp, dxf, file format, game development, lwo, md3, md5, ms3d, nff, obj, Programming
The Open Asset Import library, or ASSIMP in short, is a C++ library which loads game-relevant 3D scene data from various file formats and returns it in a common in-memory structure. The library also offers several post processing steps commonly used in realtime 3D rendering which can be applied to the imported data. Assimp supports the following file formats: .3ds, .ase, .obj, .ms3d, .ply, .dxf, .nff, .lwo, .smd, .vta, .mdl, .md2, .md3, .md5, .mdc, .mdr, .x, .mdl, .hmp.
Assimp’s homepage: assimp.sourceforge.net

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GLC_Player 1.6
GLC_Player is an open source software used to view 3d models (OBJ, 3DS) and to navigate easily in these models.

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