Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘3d studio max’


Awesome 3D Renders!

1 comment - What do you think?  Posted by JeGX - 2009/01/30 at 10:25

Categories: Digital Art   Tags: , , , , ,

Bernadette - 3DS MAX + ZBrush
Bernadette – 3DS MAX + ZBrush

Parot - Maya + MentalRay
Parot – Maya + MentalRay / A HDRI Probe and two lights were used for the lighting

Non textured model - Made with ZBrush
Non textured model – Made with ZBrush


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PhysX Plugins for 3D Studio MAX and Maya Available

2 comments - What do you think?  Posted by JeGX - 2008/12/07 at 13:56

Categories: NVIDIA PhysX   Tags: , , , , ,

PhysX Plugin for MAX


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3DS MAX Tutorial: Making of Italian Creek

Be the first to comment - What do you think?  Posted by JeGX - 2008/05/13 at 21:49

Categories: Modeling   Tags: ,

CGIndia has published a tutorial for 3ds Max Users. The tutorials is created by CG Jan Jinda who shows us how the making of “Italian Creek” using 3D Studio MAX + finalRender.