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Posts Tagged ‘3d rendering’


linceoVR 3.0 Mixes Real Time Rendering and Augmented Reality

Be the first to comment - What do you think?  Posted by JeGX - 2008/11/12 at 12:48

Categories: SFX and Animation, Softwares   Tags: , , ,




Read more…


Most Often Used Open Source Gaming Engines

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/17 at 14:07

Categories: 3D Engines, Game Development, SDK   Tags: , , , , , , , , , , , ,

This list gathers rendering, physics and game engines:

[source]


Zhu3D: An interactive OpenGL Mathematical Function Viewer

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/08 at 09:31

Categories: OpenGL, Softwares   Tags: , , , , ,

Zhu3D is an interactive OpenGL-based mathematical function viewer. You can visualize functions, parametric systems and isosurfaces. The viewer supports special effects like animation, morphing, transparency, textures, fog and motion blur.

Zhu3D runs under Linux/Unix, Windows XP-Vista and Mac OS X (the graphical user interface – GUI – uses Qt) and supports different CPU’s as well as different API’s like KDE, Gnome or Motiv. Isosurface calculation currently supports up to 16 CPU-threads.

Homepage: sourceforge.net/projects/zhu3d/

Ok that sounds good. So let’s try it:

Zhu3D - OpenGL Mathematical Function Viewer


Ooops… c’mon Zhu3D, you don’t recognize an OpenGL system like mine, this is a joke! Doesn’t matter. Let’s see the next:

Zhu3D - OpenGL Mathematical Function Viewer

Zhu3D - OpenGL Mathematical Function Viewer


Ah it’s better. Many samples are provided and you can changer the rendering mode (wireframe, solid, point). And for developers, full source code is packed into the archive. Cool!

[via]


Incredible 3D Realistic Facial Animations

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 10:18

Categories: Digital Art, SFX and Animation   Tags: , , ,

Penulum Studios has released an incredible real time 3D facial animation based on blend shapes:


Jump here for a video: TechEBlog.