Categories: Khronos WebGL, OpenGL Tags: 3d programming, glge, opengl, WebGL
Categories: Articles, Game Development, OpenGL, Test Tags: 3d programming, AMD, game development, glTessellationFactorAMD, glTessellationModeAMD, GL_AMD_vertex_shader_tessellator, radeon hd 5000, tessellation, tessellator, truform
Categories: GeeXLab Tags: 3d programming, AMD, geexlab, python, tessellation
ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

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In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions: |
Categories: Game Development, OpenGL, Tutorial Tags: 3d programming, forceware 181.00, game development, opengl 3.0, opengl extension, wglCreateContextAttribsARB, WGL_ARB_create_context
Real-time Shadow Algorithms and Techniques Collection
NVIDIA has done a great job for all 3D graphics developers: a collection of NVIDIA’s key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic principles of stencil shadowing and hardware-accelerated percentage-closer filtering.

Categories: Game Development, Microsoft DirectX, OpenGL Tags: 3d programming, ambient occlusion, game development, NVIDIA, real time shadow, shadow, shadowing














