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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
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Posts Tagged ‘3d programming’


[3D Programming] Fast A-Buffer With Reduced Memory Footprint Using OpenGL 4.0

2 comments - What do you think?  Posted by JeGX - 2010/07/21 at 11:08

Categories: Game Development, OpenGL   Tags: , , , , ,

OpenGL 4.0 A-Buffer
The memory optimized version runs at around 320FPS.


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[3D Programming] Fast A-Buffer Algorithm Demo Using OpenGL 4.0

5 comments - What do you think?  Posted by JeGX - 2010/06/10 at 10:27

Categories: Game Development, OpenGL   Tags: , , , , , , ,

OpenGL 4.0 A-Buffer demo
800k+ polygons rendered at more than 400 FPS with transparency


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GLGE: WebGL for the Lazy

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/08 at 11:46

Categories: WebGL   Tags: , , ,

GLGE - WebGL demo


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[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)

4 comments - What do you think?  Posted by JeGX - 2010/02/09 at 17:43

Categories: Articles, Game Development, OpenGL, Test   Tags: , , , , , , , , ,

GPU Tessellation on Radeon


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GeeXLab 0.1.15 Available

2 comments - What do you think?  Posted by JeGX - at 16:06

Categories: Demotool, GeeXLab   Tags: , , , ,

GeeXLab - 3D programming - OpenGL - Lua - Python


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GeeXLab 0.1.14 Available

2 comments - What do you think?  Posted by JeGX - 2009/11/16 at 13:11

Categories: Demotool, GeeXLab, Python   Tags: , , , , ,

GeeXLab


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ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

1 comment - What do you think?  Posted by JeGX - 2008/12/22 at 11:55

Categories: Game Development, OpenGL, Tutorial   Tags: , , , , , ,

NVIDIA ForceWare Graphics Drivers

OpenGL 3.0


In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions:

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Real-time Shadow Algorithms and Techniques Collection

Be the first to comment - What do you think?  Posted by JeGX - 2008/10/08 at 09:39

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , ,

NVIDIA has done a great job for all 3D graphics developers: a collection of NVIDIA’s key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic principles of stencil shadowing and hardware-accelerated percentage-closer filtering.

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