Posts Tagged ‘3d programming’

GLGE: WebGL for the Lazy

GLGE - WebGL demo


Read more…

Be the first to comment - What do you think?  Posted by JeGX - March 8, 2010 at 11:46 am

Categories: Khronos WebGL, OpenGL   Tags: , , ,

[TEST] Hardware Tessellation on Radeon in OpenGL (Part 1/2)

GPU Tessellation on Radeon


Read more…

2 comments - What do you think?  Posted by JeGX - February 9, 2010 at 5:43 pm

Categories: Articles, Game Development, OpenGL, Test   Tags: , , , , , , , , ,

GeeXLab 0.1.15 Available

GeeXLab - 3D programming - OpenGL - Lua - Python


Read more…

2 comments - What do you think?  Posted by JeGX - at 4:06 pm

Categories: GeeXLab   Tags: , , , ,

GeeXLab 0.1.14 Available

GeeXLab


Read more…

1 comment - What do you think?  Posted by JeGX - November 16, 2009 at 1:11 pm

Categories: GeeXLab, Python   Tags: , , , , ,

ForceWare 181.00: Five New OpenGL Extensions and How To Create an OpenGL 3.0 Rendering Context

NVIDIA ForceWare Graphics Drivers

OpenGL 3.0


In order to do some tests for the upcomming version of FurMark, I took the time to install the new ForceWare 181.00 with a GeForce 8800 GTX under Windows XP SP2 32-bit. In comparison to ForceWare 180.42, this new set of graphics drivers for GeForce 6/78/9/GTX200 adds 5 new extensions:

Read more…

1 comment - What do you think?  Posted by JeGX - December 22, 2008 at 11:55 am

Categories: Game Development, OpenGL, Tutorial   Tags: , , , , , ,

Real-time Shadow Algorithms and Techniques Collection

NVIDIA has done a great job for all 3D graphics developers: a collection of NVIDIA’s key presentations, code samples, demo programs, and whitepapers on the topic of shadowing under one page, giving developers a broad resource covering everything from the latest on cascaded shadow maps and real-time ambient occlusion to the basic principles of stencil shadowing and hardware-accelerated percentage-closer filtering.

NVIDIA logo

Be the first to comment - What do you think?  Posted by JeGX - October 8, 2008 at 9:39 am

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , , ,