Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘3d model’


[Quick Test] Sculptris Alpha 5: 3D Sculpture

2 comments - What do you think?  Posted by JeGX - 2010/08/24 at 16:08

Categories: GeeXLab, Modeling, Test   Tags: , , , , , ,

Sculptris - 3D sculpture


Read more…


[3D Model Loader] Assimp 1.1.700 Available

1 comment - What do you think?  Posted by JeGX - 2010/04/28 at 15:09

Categories: 3D, Game Development, GeeXLab, Modeling, SDK   Tags: , , , , , ,

GeeXLab - Assimp loader
A DirectX .X 3D object loaded in GeeXLab with Assimp


Read more…


CITIES XL: How to Create Models and Structures

Be the first to comment - What do you think?  Posted by JeGX - 2008/09/12 at 09:56

Categories: Video Games   Tags: , , ,

Here is an instructive post for all 3d artists or graphics modeling hobbyists that shows the steps to create a model of house for the game CITIES XL.

Read the tutorial here: Isabella’s House


Moi V 2.0 Released

1 comment - What do you think?  Posted by JeGX - 2008/07/07 at 09:02

Categories: 3D, Modeling   Tags: , , , , , , , ,

Moi (Moment of Inspiration) version 2.0 beta, a new 3D modeling software for designers and CG artists has been released. MoI’s sleek intuitive UI blends a fluid easy workflow with powerful tools, making it the perfect choice for someone who has been frustrated with the complexity of existing tools. MoI is also a fantastic complementary 3d tool for a polygon-based artist since its CAD toolset and advanced boolean functions enable extremely rapid creation of mechanical or man-made type hard surface 3d models. The icing on the cake is MoI’s unique polygon mesh export that generates exceptionally clean and crisp N-Gon polygon meshes from NURBS 3d models.

MoI homepage: http://moi3d.com


[via]