Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

Posts Tagged ‘3d hardware’


Zotac GeForce 9400 GT Pictured

1 comment - What do you think?  Posted by JeGX - 2008/08/25 at 09:35

Categories: Graphics Cards   Tags: , , , , , , ,

Zotac’s GeForce 9400 GT is the new NVIDIA low-end series 9. Here are some specifications:
- GPU: G96
- Stream Processors: 16
- Memory: 512Mb / 128-bit
- GPU clock: 550MHz
- Memory clock: 800MHz
- Shader clock: 1400MHz


[source]


Galaxy GeForce 9500 GT Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/29 at 20:29

Categories: Graphics Cards   Tags: , , , , ,

Galaxy’s GeForce 9500 GT reviewed at Guru3D. The GeForce 9500 GT has the following features:
- entry card level – low budget
- G96 GPU
- 32 shaders processors
- core clock: 650MHz
- shader clock: 1650 MHz
- DirectX 10
- OpenGL 2.1
Read the complete review HERE.

The Verdict:
Fact is that not everybody can spend more than a 100 USD on a graphics cards to play games. A lot, seriously a LOT of people will play games at 1024×768 or 1280×1024 while refusing to spend more than 100 bucks. Products like these simply offer good value.

With this product Galaxy definitely set a new standard in the budget range of products though. Never have I seen a product in this price-category so pimped up. Excellent clocks, good overclockability, sound and excellent PCB design.