Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘3d hardware’


Zotac GeForce 9400 GT Pictured

1 comment - What do you think?  Posted by JeGX - 2008/08/25 at 09:35

Categories: Graphics Cards   Tags: , , , , , , ,

Zotac’s GeForce 9400 GT is the new NVIDIA low-end series 9. Here are some specifications:
- GPU: G96
- Stream Processors: 16
- Memory: 512Mb / 128-bit
- GPU clock: 550MHz
- Memory clock: 800MHz
- Shader clock: 1400MHz


[source]


Galaxy GeForce 9500 GT Review

Be the first to comment - What do you think?  Posted by JeGX - 2008/07/29 at 20:29

Categories: Graphics Cards   Tags: , , , , ,

Galaxy’s GeForce 9500 GT reviewed at Guru3D. The GeForce 9500 GT has the following features:
- entry card level – low budget
- G96 GPU
- 32 shaders processors
- core clock: 650MHz
- shader clock: 1650 MHz
- DirectX 10
- OpenGL 2.1
Read the complete review HERE.

The Verdict:
Fact is that not everybody can spend more than a 100 USD on a graphics cards to play games. A lot, seriously a LOT of people will play games at 1024×768 or 1280×1024 while refusing to spend more than 100 bucks. Products like these simply offer good value.

With this product Galaxy definitely set a new standard in the budget range of products though. Never have I seen a product in this price-category so pimped up. Excellent clocks, good overclockability, sound and excellent PCB design.