Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Posts Tagged ‘3d graphics programing’


GLM 0.7.6 released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:15

Categories: Game Development, Programming   Tags: , , , , ,

GLM, an mathematics library for 3D applications based on OpenGL Shading Language (GLSL), has been updated with C++ conformance to make it build with g++ and Visual C++ with strict conformance options.

More information and download: GLM 0.7.6 @ G-Truc Creation forum