FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Posts Tagged ‘3d graphics programing’


GLM 0.7.6 released

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/10 at 11:15

Categories: Game Development, Programming   Tags: , , , , ,

GLM, an mathematics library for 3D applications based on OpenGL Shading Language (GLSL), has been updated with C++ conformance to make it build with g++ and Visual C++ with strict conformance options.

More information and download: GLM 0.7.6 @ G-Truc Creation forum