OpenGL Benchmarking On Linux Reaches New Heights
Categories: 3D Engines, Benchmarks, Linux Tags: 3d engine, 3d graphics, lightsmark, opengl, opengl benchmark, phoronix, unigine
The Phoronix Test Suite is the most comprehensive testing and benchmarking platform available for Linux. Phoronix Test Suite is always looking for new and more demanding OpenGL benchmarks and 2 new benchmarks have been added to the Test Suite: Lightsmark (OpenGL lighting benchmark – built around the Lightsprint SDK) and Unigine (real-time engine that focuses upon photorealistic 3D capabilities for both gaming and virtual reality systems).
Read the complete news here: OpenGL Benchmarking On Linux.
This news allows me to start a new category at Geeks3D: Linux.
NeoAxis Engine 0.57
Categories: 3D Engines, SDK Tags: 3d engine, game development, graphics programming, Microsoft DirectX, NeoAxis, ogre, ogre 3d, opengl, physx

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Unreal Engine 4 for Next-Gen Consoles
Categories: 3D Engines, SDK, Video Games Tags: 3d engine, game development, gamedev, Programming, unreal engine 4, video game

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Vision Engine 7
Categories: 3D Engines, Programming, SDK Tags: 3d engine, gamedev, graphics programming, trinigy, vision engine

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Lightsprint realtime GI based on OpenGL now on PS3 and Linux
Categories: 3D Engines, OpenGL, SDK Tags: 3d engine, global illumination, lighting, lightsprint, opengl, real-time
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Modernizing the Quake2 renderer
Categories: 3D Engines, OpenGL, Programming Tags: 3d engine, game development, gamedev, graphics programming, opengl, quake 2
Jay Dolan recently blogged about some of the performance optimizations he made to his Quake2-based engine, Quake2World. He provides links to various points in the source code to give context around some of the topics he discusses.
Read the post HERE.
Quake2 was released in 1997. Hardware acceleration was only available on higher-end PC’s, and things like multitexture and vertex arrays which are commonplace today didn’t even exist then. So naturally, Quake2′s rendering techniques appear very dated in 2008. Multitexture was made a part of the OpenGL specification in version 1.2.1, and is available on most 2nd generation hardware (TNT or newer). I strongly recommend cleaning up the renderer and removing any non-multitexture rendering paths.
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Texture binds (glBindTexture) are rather expensive too, and so to minimize these per frame, you should group the world surfaces by texture before iterating over them. Note that a simple grouping operation is significantly cheaper than a qsort — overall order is not important, we just want to minimize texture changes.
OGRE 3D 1.4.9 Released
Categories: 3D Engines, SDK Tags: 3d engine, game programming, gamedev, graphics programming, ogre 3d

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GLOBE_3D
Categories: 3D Engines, OpenGL, SDK Tags: 3d engine, ada, globe 3d, globe_3d, graphics programming, opengl

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DirectX SDK June 2008
Categories: Microsoft DirectX, SDK Tags: 3d engine, directx sdk, game development, graphics programming, Microsoft DirectX

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Voxelstein 3D
Categories: 3D Engines, SDK Tags: 3d engine, voxel, voxelstein 3d, voxlap engine

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Irrlicht 1.4.1 Released
Categories: 3D Engines, Programming, SDK Tags: 3d engine, game development, gamedev, graphics programming, irrlicht, sdk

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GUIDE: Game engines
Categories: 3D Engines, Programming, SDK Tags: 3d engine, cryengine 2, game development, game engine, game programming, gamedev, idtech 5, unreal engine 3

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Mark Rein On Unreal Engine 3 – The State Of Epic
Categories: 3D Engines Tags: 3d engine, unreal engine
Unreal Engine 3 is the dominant game engine in the next-gen marketplace – but what’s in the future for it and its creator Epic Games? Gamasutra talks in-depth to Epic VP Mark Rein on Unreal Tournament III, engine licensing, and the state of the market.
Read the interview HERE.
NeoAxis Engine 0.56 Released
Categories: 3D Engines, Programming, SDK Tags: 3d engine, neo axis, ogre

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OpenSceneGraph 2.4
Categories: 3D Engines, SDK Tags: 3d engine, game, Linux, opengl, simulation, windows

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