FurMark, GPU stress test
FurMark 1.13.0
 
GPU Caps Viewer
GPU Caps Viewer 1.20.1
 
GPU Shark
GPU Shark 0.8.0
 
GpuTest 0.7.0 cross platform OpenGL benchmark
GpuTest 0.7.0
OpenGL benchmark
(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters
Shader Library
GLSL FishEye Shaders
MadShaders 0.3.0 - Best GLSL pixel shaders over the web
MadShaders 0.3.0
Win/OS X/Linux

Posts Tagged ‘3d authoring tool’


Collada 1.5 Specifications

Be the first to comment - What do you think?  Posted by JeGX - 2008/08/08 at 09:24

Categories: Game Development, Modeling   Tags: , , , , , , , , , ,

The Khronos Group announced the release of a new COLLADA specification, which includes new features and expanded functionality designed to further broaden the applicability of the 3D digital asset standard.

Links:

COLLADA defines an XML-based schema to make it easy to transport 3D assets between applications – enabling diverse 3D authoring and content processing tools be combined into a production pipeline. The intermediate language provides comprehensive encoding of visual scenes including: geometry, shaders and effects, physics, animation, kinematics, and even multiple version representations of the same asset.COLLADA FX enables leading 3D authoring tools to work effectively together to create shader and effects applications and assets to be authored and packaged using OpenGL Shading Language, Cg, CgFX, and DirectX FX.


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